Areloch 8ae8eeb2f9 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 4 years ago
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T3D 48e994f7bd Shift file handling in importer to a standardized function 4 years ago
Verve 9a795e89f3 Update usage of TinyXML to use TinyXML2 4 years ago
afx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
app c7b44203ad sanity check 4 years ago
assets b5b06c4a10 assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518 4 years ago
cinterface c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 years ago
collision 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 years ago
console 48e994f7bd Shift file handling in importer to a standardized function 4 years ago
core 59e162abe5 void floating point error clipping courtessy higuy and hutch 4 years ago
environment f185bef8a3 leverage isScriptFile 4 years ago
forest 20e4f3c120 wrap to remove ambiguity 4 years ago
gfx 86a8fb5854 Merge pull request #523 from Azaezel/alpha40/windowWonk 4 years ago
gui 1037b5d718 extraneous entry 4 years ago
i18n 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 years ago
lighting c41b8e00ff clean up the light.cookie entries 4 years ago
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 years ago
materials 76386f433c fix eronous extra glue code in macro, fix slash direction in include 4 years ago
math b7b4ced8d6 adds binary to decimal and vice versa methods 4 years ago
module 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
navigation 46b0aee637 NavMesh loading from zip file. 5 years ago
persistence 9a795e89f3 Update usage of TinyXML to use TinyXML2 4 years ago
platform e981fd2cc3 Add support for aarch64 / apple silicon 4 years ago
platformMac cddacf1c48 mac compilation and standarization fixes 4 years ago
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 years ago
platformSDL 254ac462b5 sdl usage standards proposal 3: 5 years ago
platformWin32 a0ba345095 Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization 5 years ago
platformX86UNIX 3a4f0e8808 * [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned. 4 years ago
postFx 555c563b39 More updating of editor icons to assets 4 years ago
renderInstance 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
scene 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 years ago
sfx b84c959c36 * [OpenAL, Linux] BugFix: Change the OpenAL library loaded on Linux systems to allow it to work without development packages installed for some Linux distros. 4 years ago
shaderGen 594c4f65c7 bad constructor usage! bad! GCC no like! 4 years ago
sim 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 years ago
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 years ago
terrain 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 years ago
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 years ago
ts 48e994f7bd Shift file handling in importer to a standardized function 4 years ago
util 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
windowManager 431fb05b6f get the splash screen on linux to stop corrupting the main window 4 years ago
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 years ago
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 years ago