AzaezelX 76386f433c fix eronous extra glue code in macro, fix slash direction in include há 4 anos atrás
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development há 6 anos atrás
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects há 5 anos atrás
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. há 5 anos atrás
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials há 5 anos atrás
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development há 6 anos atrás
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
matStateHint.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl há 5 anos atrás
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl há 5 anos atrás
materialDefinition.cpp 76386f433c fix eronous extra glue code in macro, fix slash direction in include há 4 anos atrás
materialDefinition.h bdf32f4f7b texture profile cleanups há 4 anos atrás
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM há 5 anos atrás
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM há 5 anos atrás
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter há 4 anos atrás
materialList.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
materialManager.cpp e7403197c7 yell when warningmaterial is undefined há 4 anos atrás
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage há 5 anos atrás
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
miscShdrDat.h 3496c549b5 Hardware Skinning Support há 9 anos atrás
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. há 5 anos atrás
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
processedMaterial.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter há 4 anos atrás
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. há 5 anos atrás
processedShaderMaterial.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development há 6 anos atrás
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups há 7 anos atrás
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás