marauder2k7 888332a85c rest of the implementation 1 rok pred
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culling 175831fd30 Remove dead code comment 2 rokov pred
mixin efbe5e90f5 virtuals removed 1 rok pred
zones efbe5e90f5 virtuals removed 1 rok pred
fogStructs.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 rokov pred
pathManager.cpp 2b295fb7f0 rest of virtuals removed 1 rok pred
pathManager.h 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 rokov pred
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 rokov pred
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 rokov pred
reflectionMatHook.h 2b295fb7f0 rest of virtuals removed 1 rok pred
reflector.cpp 29ba0439b7 Merge pull request #1260 from Azaezel/alpha41/dynamicReflectionRevisions 1 rok pred
reflector.h 824b9a9cd5 fix dynamicCubemaps on objects 1 rok pred
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 rokov pred
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 rokov pred
sceneContainer.cpp da06fc1d96 * Fixes description for a few Scene methods 1 rok pred
sceneContainer.h eeb42632f5 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck 2 rokov pred
sceneManager.cpp 74d847c513 fix bounds box display 3 rokov pred
sceneManager.h 596d13f9a4 Optimize container bin lookups 2 rokov pred
sceneObject.cpp a4da6727ed fix non player class pathshape jitter 1 rok pred
sceneObject.h efbe5e90f5 virtuals removed 1 rok pred
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 rokov pred
sceneQueryUtil.h e6c653c441 warnings cleanup 1 rok pred
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 rokov pred
sceneRenderState.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 rok pred
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sceneSpace.h efbe5e90f5 virtuals removed 1 rok pred
sceneTracker.cpp 596d13f9a4 Optimize container bin lookups 2 rokov pred
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sgUtil.h 888332a85c rest of the implementation 1 rok pred
simPath.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
simPath.h efbe5e90f5 virtuals removed 1 rok pred