| .. |
|
culling
|
175831fd30
Remove dead code comment
|
2 rokov pred |
|
mixin
|
efbe5e90f5
virtuals removed
|
1 rok pred |
|
zones
|
efbe5e90f5
virtuals removed
|
1 rok pred |
|
fogStructs.h
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 rokov pred |
|
pathManager.cpp
|
2b295fb7f0
rest of virtuals removed
|
1 rok pred |
|
pathManager.h
|
0a962342ac
Adds handling to the path manager so it can deal with both looping and non-looping paths
|
5 rokov pred |
|
reflectionManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 rokov pred |
|
reflectionManager.h
|
0047842b33
Fix for Issue #124 for CustomMaterial Refraction
|
13 rokov pred |
|
reflectionMatHook.cpp
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
10 rokov pred |
|
reflectionMatHook.h
|
2b295fb7f0
rest of virtuals removed
|
1 rok pred |
|
reflector.cpp
|
29ba0439b7
Merge pull request #1260 from Azaezel/alpha41/dynamicReflectionRevisions
|
1 rok pred |
|
reflector.h
|
824b9a9cd5
fix dynamicCubemaps on objects
|
1 rok pred |
|
sceneCameraState.cpp
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 rokov pred |
|
sceneCameraState.h
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 rokov pred |
|
sceneContainer.cpp
|
da06fc1d96
* Fixes description for a few Scene methods
|
1 rok pred |
|
sceneContainer.h
|
eeb42632f5
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck
|
2 rokov pred |
|
sceneManager.cpp
|
74d847c513
fix bounds box display
|
3 rokov pred |
|
sceneManager.h
|
596d13f9a4
Optimize container bin lookups
|
2 rokov pred |
|
sceneObject.cpp
|
a4da6727ed
fix non player class pathshape jitter
|
1 rok pred |
|
sceneObject.h
|
efbe5e90f5
virtuals removed
|
1 rok pred |
|
sceneObjectLightingPlugin.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 rokov pred |
|
scenePolyhedralSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 rokov pred |
|
scenePolyhedralSpace.h
|
7f1f6a5e8b
Fix for link error when building with clang-cl
|
10 rokov pred |
|
sceneQueryUtil.h
|
e6c653c441
warnings cleanup
|
1 rok pred |
|
sceneRenderState.cpp
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 rokov pred |
|
sceneRenderState.h
|
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
1 rok pred |
|
sceneSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 rokov pred |
|
sceneSpace.h
|
efbe5e90f5
virtuals removed
|
1 rok pred |
|
sceneTracker.cpp
|
596d13f9a4
Optimize container bin lookups
|
2 rokov pred |
|
sceneTracker.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 rokov pred |
|
sgUtil.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 rokov pred |
|
sgUtil.h
|
888332a85c
rest of the implementation
|
1 rok pred |
|
simPath.cpp
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 rokov pred |
|
simPath.h
|
efbe5e90f5
virtuals removed
|
1 rok pred |