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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ENGINEPRIMITIVES_H_
- #define _ENGINEPRIMITIVES_H_
- #ifndef _ENGINETYPES_H_
- #include "console/engineTypes.h"
- #endif
- /// @file
- /// Definitions for the core primitive types used in the
- /// exposed engine API.
- DECLARE_PRIMITIVE_R( bool );
- DECLARE_PRIMITIVE_R(S8);
- DECLARE_PRIMITIVE_R(U8);
- DECLARE_PRIMITIVE_R(S32);
- DECLARE_PRIMITIVE_R(U32);
- DECLARE_PRIMITIVE_R(F32);
- DECLARE_PRIMITIVE_R(F64);
- DECLARE_PRIMITIVE_R(U64);
- DECLARE_PRIMITIVE_R(S64);
- DECLARE_PRIMITIVE_R(void*);
- //FIXME: this allows String to be used as a struct field type
- // String is special in the way its data is exchanged through the API. Through
- // calls, strings are passed as plain, null-terminated UTF-16 character strings.
- // In addition, strings passed back as return values from engine API functions
- // are considered to be owned by the API layer itself. The rule here is that such
- // a string is only valid until the next API call is made. Usually, control layers
- // will immediately copy and convert strings to their own string type.
- _DECLARE_TYPE_R(String);
- template<>
- struct EngineTypeTraits< String > : public _EnginePrimitiveTypeTraits< String >
- {
- typedef const UTF16* ArgumentValueType;
- typedef const UTF16* ReturnValueType;
- //FIXME: this needs to be sorted out; for now, we store default value literals in ASCII
- typedef const char* DefaultArgumentValueStoreType;
-
- static const UTF16* ReturnValue( const String& str )
- {
- static String sTemp;
- sTemp = str;
- return sTemp.utf16();
- }
- };
- // For struct fields, String cannot be used directly but "const UTF16*" must be used
- // instead. Make sure this works with the template machinery by redirecting the type
- // back to String.
- template<> struct EngineTypeTraits< const UTF16* > : public EngineTypeTraits< String > {};
- template<> inline const EngineTypeInfo* TYPE< const UTF16* >() { return TYPE< String >(); }
- inline const EngineTypeInfo* TYPE( const UTF16*& ) { return TYPE< String >(); }
- #endif // !_ENGINEPRIMITIVES_H_
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