waterObject.h 9.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _WATEROBJECT_H_
  23. #define _WATEROBJECT_H_
  24. #ifndef _SCENEOBJECT_H_
  25. #include "scene/sceneObject.h"
  26. #endif
  27. #ifndef _GFXSTRUCTS_H_
  28. #include "gfx/gfxStructs.h"
  29. #endif
  30. #ifndef _FOGSTRUCTS_H_
  31. #include "scene/fogStructs.h"
  32. #endif
  33. #ifndef _GFXSTATEBLOCK_H_
  34. #include "gfx/gfxStateBlock.h"
  35. #endif
  36. #ifndef _REFLECTOR_H_
  37. #include "scene/reflector.h"
  38. #endif
  39. #ifndef _ALIGNEDARRAY_H_
  40. #include "core/util/tAlignedArray.h"
  41. #endif
  42. #ifndef _MATTEXTURETARGET_H_
  43. #include "materials/matTextureTarget.h"
  44. #endif
  45. GFXDeclareVertexFormat( GFXWaterVertex )
  46. {
  47. Point3F point;
  48. Point3F normal;
  49. Point2F undulateData;
  50. Point4F horizonFactor;
  51. };
  52. class MaterialParameterHandle;
  53. class BaseMatInstance;
  54. class ShaderData;
  55. class MatrixSet;
  56. struct WaterMatParams
  57. {
  58. MaterialParameterHandle* mRippleMatSC;
  59. MaterialParameterHandle* mRippleDirSC;
  60. MaterialParameterHandle* mRippleTexScaleSC;
  61. MaterialParameterHandle* mRippleSpeedSC;
  62. MaterialParameterHandle* mRippleMagnitudeSC;
  63. MaterialParameterHandle* mFoamDirSC;
  64. MaterialParameterHandle* mFoamTexScaleSC;
  65. MaterialParameterHandle* mFoamOpacitySC;
  66. MaterialParameterHandle* mFoamSpeedSC;
  67. MaterialParameterHandle* mWaveDirSC;
  68. MaterialParameterHandle* mWaveDataSC;
  69. MaterialParameterHandle* mReflectTexSizeSC;
  70. MaterialParameterHandle* mBaseColorSC;
  71. MaterialParameterHandle* mMiscParamsSC;
  72. MaterialParameterHandle* mReflectParamsSC;
  73. MaterialParameterHandle* mReflectNormalSC;
  74. MaterialParameterHandle* mHorizonPositionSC;
  75. MaterialParameterHandle* mFogParamsSC;
  76. MaterialParameterHandle* mMoreFogParamsSC;
  77. MaterialParameterHandle* mFarPlaneDistSC;
  78. MaterialParameterHandle* mWetnessParamsSC;
  79. MaterialParameterHandle* mDistortionParamsSC;
  80. MaterialParameterHandle* mUndulateMaxDistSC;
  81. MaterialParameterHandle* mAmbientColorSC;
  82. MaterialParameterHandle* mLightDirSC;
  83. MaterialParameterHandle* mFoamParamsSC;
  84. MaterialParameterHandle* mGridElementSizeSC;
  85. MaterialParameterHandle* mElapsedTimeSC;
  86. MaterialParameterHandle* mModelMatSC;
  87. MaterialParameterHandle* mFoamSamplerSC;
  88. MaterialParameterHandle* mRippleSamplerSC;
  89. MaterialParameterHandle* mCubemapSamplerSC;
  90. MaterialParameterHandle* mSpecularParamsSC;
  91. MaterialParameterHandle* mDepthGradMaxSC;
  92. MaterialParameterHandle* mReflectivitySC;
  93. MaterialParameterHandle* mDepthGradSamplerSC;
  94. void clear();
  95. void init(BaseMatInstance* matInst);
  96. };
  97. class GFXOcclusionQuery;
  98. class PostEffect;
  99. class CubemapData;
  100. //-------------------------------------------------------------------------
  101. // WaterObject Class
  102. //-------------------------------------------------------------------------
  103. class WaterObject : public SceneObject
  104. {
  105. typedef SceneObject Parent;
  106. protected:
  107. enum MaskBits {
  108. UpdateMask = Parent::NextFreeMask << 0,
  109. WaveMask = Parent::NextFreeMask << 1,
  110. MaterialMask = Parent::NextFreeMask << 2,
  111. TextureMask = Parent::NextFreeMask << 3,
  112. SoundMask = Parent::NextFreeMask << 4,
  113. NextFreeMask = Parent::NextFreeMask << 5
  114. };
  115. enum consts {
  116. MAX_WAVES = 3,
  117. MAX_FOAM = 2,
  118. NUM_ANIM_FRAMES = 32,
  119. };
  120. enum MaterialType
  121. {
  122. WaterMat = 0,
  123. UnderWaterMat,
  124. BasicWaterMat,
  125. BasicUnderWaterMat,
  126. NumMatTypes
  127. };
  128. public:
  129. WaterObject();
  130. virtual ~WaterObject();
  131. DECLARE_CONOBJECT( WaterObject );
  132. // ConsoleObject
  133. static void consoleInit();
  134. static void initPersistFields();
  135. // SimObject
  136. virtual bool onAdd();
  137. virtual void onRemove();
  138. virtual void inspectPostApply();
  139. virtual bool processArguments(S32 argc, ConsoleValueRef *argv);
  140. // NetObject
  141. virtual U32 packUpdate( NetConnection * conn, U32 mask, BitStream *stream );
  142. virtual void unpackUpdate( NetConnection * conn, BitStream *stream );
  143. // SceneObject
  144. virtual void prepRenderImage( SceneRenderState *state );
  145. virtual void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
  146. virtual SFXAmbience* getSoundAmbience() const { return mSoundAmbience; }
  147. virtual bool containsPoint( const Point3F& point ) { return isUnderwater( point ); }
  148. // WaterObject
  149. virtual F32 getViscosity() const { return mViscosity; }
  150. virtual F32 getDensity() const { return mDensity; }
  151. virtual F32 getSurfaceHeight( const Point2F &pos ) const { return 0.0f; };
  152. virtual const char* getLiquidType() const { return mLiquidType; }
  153. virtual F32 getWaterCoverage( const Box3F &worldBox ) const { return 0.0f; }
  154. virtual VectorF getFlow( const Point3F &pos ) const { return Point3F::Zero; }
  155. virtual void updateUnderwaterEffect( SceneRenderState *state );
  156. virtual bool isUnderwater( const Point3F &pnt ) const { return false; }
  157. protected:
  158. virtual void setShaderXForms( BaseMatInstance *mat ) {};
  159. virtual void setupVBIB() {};
  160. virtual void innerRender( SceneRenderState *state ) {};
  161. virtual void setCustomTextures( S32 matIdx, U32 pass, const WaterMatParams &paramHandles );
  162. void drawUnderwaterFilter( SceneRenderState *state );
  163. virtual void setShaderParams( SceneRenderState *state, BaseMatInstance *mat, const WaterMatParams &paramHandles );
  164. PostEffect* getUnderwaterEffect();
  165. bool initMaterial( S32 idx );
  166. void cleanupMaterials();
  167. S32 getMaterialIndex( const Point3F &camPos );
  168. void initTextures();
  169. virtual void _getWaterPlane( const Point3F &camPos, PlaneF &outPlane, Point3F &outPos ) {}
  170. /// Callback used internally when smDisableTrueReflections changes.
  171. void _onDisableTrueRelfections();
  172. protected:
  173. static bool _setFullReflect( void *object, const char *index, const char *data );
  174. static bool _checkDensity(void *object, const char *index, const char *data);
  175. // WaterObject
  176. F32 mViscosity;
  177. F32 mDensity;
  178. String mLiquidType;
  179. F32 mFresnelBias;
  180. F32 mFresnelPower;
  181. F32 mSpecularPower;
  182. ColorF mSpecularColor;
  183. bool mEmissive;
  184. // Reflection
  185. bool mFullReflect;
  186. PlaneReflector mPlaneReflector;
  187. ReflectorDesc mReflectorDesc;
  188. PlaneF mWaterPlane;
  189. Point3F mWaterPos;
  190. bool mReflectNormalUp;
  191. F32 mReflectivity;
  192. // Water Fogging
  193. WaterFogData mWaterFogData;
  194. // Distortion
  195. F32 mDistortStartDist;
  196. F32 mDistortEndDist;
  197. F32 mDistortFullDepth;
  198. // Ripples
  199. Point2F mRippleDir[ MAX_WAVES ];
  200. F32 mRippleSpeed[ MAX_WAVES ];
  201. Point2F mRippleTexScale[ MAX_WAVES ];
  202. F32 mRippleMagnitude[ MAX_WAVES ];
  203. F32 mOverallRippleMagnitude;
  204. // Waves
  205. Point2F mWaveDir[ MAX_WAVES ];
  206. F32 mWaveSpeed[ MAX_WAVES ];
  207. F32 mWaveMagnitude[ MAX_WAVES ];
  208. F32 mOverallWaveMagnitude;
  209. // Foam
  210. Point2F mFoamDir[ MAX_WAVES ];
  211. F32 mFoamSpeed[ MAX_WAVES ];
  212. Point2F mFoamTexScale[ MAX_WAVES ];
  213. F32 mFoamOpacity[ MAX_WAVES ];
  214. F32 mOverallFoamOpacity;
  215. F32 mFoamMaxDepth;
  216. F32 mFoamAmbientLerp;
  217. F32 mFoamRippleInfluence;
  218. // Basic Lighting
  219. F32 mClarity;
  220. ColorI mUnderwaterColor;
  221. // Misc
  222. F32 mDepthGradientMax;
  223. // Other textures
  224. String mRippleTexName;
  225. String mFoamTexName;
  226. String mCubemapName;
  227. String mDepthGradientTexName;
  228. // Sound
  229. SFXAmbience* mSoundAmbience;
  230. // Not fields...
  231. /// Defined here and sent to the shader in WaterCommon::setShaderParams
  232. /// but needs to be initialized in child classes prior to that call.
  233. F32 mUndulateMaxDist;
  234. /// Defined in WaterCommon but set and used by child classes.
  235. /// If true will refuse to render a reflection even if called from
  236. /// the ReflectionManager, is set true if occlusion query is enabled and
  237. /// it determines it is occluded.
  238. //bool mSkipReflectUpdate;
  239. /// Derived classes can set this value prior to calling Parent::setShaderConst
  240. /// to pass it into the shader miscParam.w
  241. F32 mMiscParamW;
  242. SimObjectPtr<PostEffect> mUnderwaterPostFx;
  243. /// A global for enabling wireframe rendering
  244. /// on all water objects.
  245. static bool smWireframe;
  246. /// Force all water objects to use static cubemap reflections
  247. static bool smDisableTrueReflections;
  248. // Rendering
  249. bool mBasicLighting;
  250. //U32 mRenderUpdateCount;
  251. //U32 mReflectUpdateCount;
  252. bool mGenerateVB;
  253. String mSurfMatName[NumMatTypes];
  254. BaseMatInstance* mMatInstances[NumMatTypes];
  255. WaterMatParams mMatParamHandles[NumMatTypes];
  256. bool mUnderwater;
  257. GFXStateBlockRef mUnderwaterSB;
  258. GFXTexHandle mRippleTex;
  259. GFXTexHandle mDepthGradientTex;
  260. GFXTexHandle mFoamTex;
  261. CubemapData *mCubemap;
  262. MatrixSet *mMatrixSet;
  263. NamedTexTarget mNamedDepthGradTex;
  264. };
  265. #endif // _WATEROBJECT_H_