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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIMENUBAR_H_
- #define _GUIMENUBAR_H_
- #ifndef _GUITEXTLISTCTRL_H_
- #include "gui/controls/guiTextListCtrl.h"
- #endif
- #ifndef _GUITICKCTRL_H_
- #include "gui/shiny/guiTickCtrl.h"
- #endif
- class GuiMenuBar;
- class GuiMenuTextListCtrl;
- class WindowInputGenerator;
- class GuiMenuBackgroundCtrl : public GuiControl
- {
- typedef GuiControl Parent;
- protected:
- GuiMenuBar *mMenuBarCtrl;
- GuiMenuTextListCtrl *mTextList;
- public:
- GuiMenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList);
- void onMouseDown(const GuiEvent &event);
- void onMouseMove(const GuiEvent &event);
- void onMouseDragged(const GuiEvent &event);
- };
- class GuiSubmenuBackgroundCtrl : public GuiMenuBackgroundCtrl
- {
- typedef GuiMenuBackgroundCtrl Parent;
- public:
- GuiSubmenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList);
- bool pointInControl(const Point2I & parentCoordPoint);
- void onMouseDown(const GuiEvent &event);
- };
- //------------------------------------------------------------------------------
- class GuiMenuTextListCtrl : public GuiTextListCtrl
- {
- private:
- typedef GuiTextListCtrl Parent;
- protected:
- GuiMenuBar *mMenuBarCtrl;
- public:
- bool isSubMenu; // Indicates that this text list is in a submenu
- GuiMenuTextListCtrl(); // for inheritance
- GuiMenuTextListCtrl(GuiMenuBar *ctrl);
- // GuiControl overloads:
- bool onKeyDown(const GuiEvent &event);
- void onMouseDown(const GuiEvent &event);
- void onMouseUp(const GuiEvent &event);
- void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
- virtual void onCellHighlighted(Point2I cell); // Added
- };
- //------------------------------------------------------------------------------
- class GuiMenuBar : public GuiTickCtrl // Was: GuiControl
- {
- typedef GuiTickCtrl Parent; // Was: GuiControl Parent;
- public:
- struct Menu;
- struct MenuItem // an individual item in a pull-down menu
- {
- char *text; // the text of the menu item
- U32 id; // a script-assigned identifier
- char *accelerator; // the keyboard accelerator shortcut for the menu item
- U32 acceleratorIndex; // index of this accelerator
- bool enabled; // true if the menu item is selectable
- bool visible; // true if the menu item is visible
- S32 bitmapIndex; // index of the bitmap in the bitmap array
- S32 checkGroup; // the group index of the item visa vi check marks -
- // only one item in the group can be checked.
- MenuItem *nextMenuItem; // next menu item in the linked list
- bool isSubmenu; // This menu item has a submenu that will be displayed
- Menu* submenuParentMenu; // For a submenu, this is the parent menu
- Menu* submenu;
- String cmd;
- };
- struct Menu
- {
- char *text;
- U32 id;
- RectI bounds;
- bool visible;
- S32 bitmapIndex; // Index of the bitmap in the bitmap array (-1 = no bitmap)
- bool drawBitmapOnly; // Draw only the bitmap and not the text
- bool drawBorder; // Should a border be drawn around this menu (usually if we only have a bitmap, we don't want a border)
- Menu *nextMenu;
- MenuItem *firstMenuItem;
- };
-
- GuiMenuBackgroundCtrl *mBackground;
- GuiMenuTextListCtrl *mTextList;
-
- GuiSubmenuBackgroundCtrl *mSubmenuBackground; // Background for a submenu
- GuiMenuTextListCtrl *mSubmenuTextList; // Text list for a submenu
- Vector<Menu*> mMenuList;
- Menu *mouseDownMenu;
- Menu *mouseOverMenu;
- MenuItem* mouseDownSubmenu; // Stores the menu item that is a submenu that has been selected
- MenuItem* mouseOverSubmenu; // Stores the menu item that is a submenu that has been highlighted
- bool menuBarDirty;
- U32 mCurAcceleratorIndex;
- Point2I maxBitmapSize;
- S32 mCheckmarkBitmapIndex; // Index in the bitmap array to use for the check mark image
- S32 mPadding;
- S32 mHorizontalMargin; // Left and right margin around the text of each menu
- S32 mVerticalMargin; // Top and bottom margin around the text of each menu
- S32 mBitmapMargin; // Margin between a menu's bitmap and text
- // Used to keep track of the amount of ticks that the mouse is hovering
- // over a menu.
- S32 mMouseOverCounter;
- bool mCountMouseOver;
- S32 mMouseHoverAmount;
-
- GuiMenuBar();
- bool onWake();
- void onSleep();
- // internal menu handling functions
- // these are used by the script manipulation functions to add/remove/change menu items
- static Menu* sCreateMenu(const char *menuText, U32 menuId);
- void addMenu(Menu *menu, S32 pos = -1);
- void addMenu(const char *menuText, U32 menuId);
- Menu *findMenu(const char *menu); // takes either a menu text or a string id
- static MenuItem *findMenuItem(Menu *menu, const char *menuItem); // takes either a menu text or a string id
- void removeMenu(Menu *menu);
- static void removeMenuItem(Menu *menu, MenuItem *menuItem);
- static MenuItem* addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup, const char *cmd);
- static MenuItem* addMenuItem(Menu *menu, MenuItem *menuItem);
- static void clearMenuItems(Menu *menu);
- void clearMenus();
- void attachToMenuBar(Menu* menu, S32 pos = -1);
- void removeFromMenuBar(Menu* menu);
- // Methods to deal with submenus
- static MenuItem* findSubmenuItem(Menu *menu, const char *menuItem, const char *submenuItem);
- static MenuItem* findSubmenuItem(MenuItem *menuItem, const char *submenuItem);
- static void addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text, U32 id, const char *accelerator, S32 checkGroup);
- static void addSubmenuItem(Menu *menu, MenuItem *submenu, MenuItem *newMenuItem );
- static void removeSubmenuItem(MenuItem *menuItem, MenuItem *submenuItem);
- static void clearSubmenuItems(MenuItem *menuitem);
- void onSubmenuAction(S32 selectionIndex, const RectI& bounds, Point2I cellSize);
- void closeSubmenu();
- void checkSubmenuMouseMove(const GuiEvent &event);
- MenuItem *findHitMenuItem(Point2I mousePoint);
- void highlightedMenuItem(S32 selectionIndex, const RectI& bounds, Point2I cellSize); // Called whenever a menu item is highlighted by the mouse
- // display/mouse functions
- Menu *findHitMenu(Point2I mousePoint);
- // Called when the GUI theme changes and a bitmap arrary may need updating
- // void onThemeChange();
- void onPreRender();
- void onRender(Point2I offset, const RectI &updateRect);
- void checkMenuMouseMove(const GuiEvent &event);
- void onMouseMove(const GuiEvent &event);
- void onMouseLeave(const GuiEvent &event);
- void onMouseDown(const GuiEvent &event);
- void onMouseDragged(const GuiEvent &event);
- void onMouseUp(const GuiEvent &event);
-
- void onAction();
- void closeMenu();
- void buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator );
- void removeWindowAcceleratorMap( WindowInputGenerator &inputGenerator );
- void acceleratorKeyPress(U32 index);
- virtual void menuItemSelected(Menu *menu, MenuItem *item);
- // Added to support 'ticks'
- void processTick();
- static void initPersistFields();
- DECLARE_CONOBJECT(GuiMenuBar);
- DECLARE_CALLBACK( void, onMouseInMenu, ( bool hasLeftMenu ));
- DECLARE_CALLBACK( void, onMenuSelect, ( S32 menuId, const char* menuText ));
- DECLARE_CALLBACK( void, onMenuItemSelect, ( S32 menuId, const char* menuText, S32 menuItemId, const char* menuItemText ));
- DECLARE_CALLBACK( void, onSubmenuSelect, ( S32 submenuId, const char* submenuText ));
- };
- #endif
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