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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/editor/guiPopupMenuCtrl.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gfx/primBuilder.h"
- #include "gui/core/guiCanvas.h"
- GuiPopupMenuBackgroundCtrl::GuiPopupMenuBackgroundCtrl(GuiPopupMenuTextListCtrl *textList)
- {
- mTextList = textList;
- mTextList->mBackground = this;
- }
- void GuiPopupMenuBackgroundCtrl::onMouseDown(const GuiEvent &event)
- {
- mTextList->setSelectedCell(Point2I(-1, -1));
- close();
- }
- void GuiPopupMenuBackgroundCtrl::onMouseMove(const GuiEvent &event)
- {
- }
- void GuiPopupMenuBackgroundCtrl::onMouseDragged(const GuiEvent &event)
- {
- }
- void GuiPopupMenuBackgroundCtrl::close()
- {
- getRoot()->removeObject(this);
- }
- GuiPopupMenuTextListCtrl::GuiPopupMenuTextListCtrl()
- {
- isSubMenu = false; // Added
- mMenu = NULL;
- mMenuBar = NULL;
- mPopup = NULL;
- }
- void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver)
- {
- if (dStrcmp(mList[cell.y].text + 3, "-\t")) // Was: dStrcmp(mList[cell.y].text + 2, "-\t")) but has been changed to take into account the submenu flag
- Parent::onRenderCell(offset, cell, selected, mouseOver);
- else
- {
- S32 yp = offset.y + mCellSize.y / 2;
- GFX->getDrawUtil()->drawLine(offset.x, yp, offset.x + mCellSize.x, yp, ColorI(128, 128, 128));
- GFX->getDrawUtil()->drawLine(offset.x, yp + 1, offset.x + mCellSize.x, yp + 1, ColorI(255, 255, 255));
- }
- // now see if there's a bitmap...
- U8 idx = mList[cell.y].text[0];
- if (idx != 1)
- {
- // there's a bitmap...
- U32 index = U32(idx - 2) * 3;
- if (!mList[cell.y].active)
- index += 2;
- else if (selected || mouseOver)
- index++;
- if (mProfile->mBitmapArrayRects.size() > index)
- {
- RectI rect = mProfile->mBitmapArrayRects[index];
- Point2I off = maxBitmapSize - rect.extent;
- off /= 2;
- GFX->getDrawUtil()->clearBitmapModulation();
- GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, offset + off, rect);
- }
- }
- // Check if this is a submenu
- idx = mList[cell.y].text[1];
- if (idx != 1)
- {
- // This is a submenu, so draw an arrow
- S32 left = offset.x + mCellSize.x - 12;
- S32 right = left + 8;
- S32 top = mCellSize.y / 2 + offset.y - 4;
- S32 bottom = top + 8;
- S32 middle = top + 4;
- PrimBuild::begin(GFXTriangleList, 3);
- if (selected || mouseOver)
- PrimBuild::color(mProfile->mFontColorHL);
- else
- PrimBuild::color(mProfile->mFontColor);
- PrimBuild::vertex2i(left, top);
- PrimBuild::vertex2i(right, middle);
- PrimBuild::vertex2i(left, bottom);
- PrimBuild::end();
- }
- }
- bool GuiPopupMenuTextListCtrl::onKeyDown(const GuiEvent &event)
- {
- //if the control is a dead end, don't process the input:
- if (!mVisible || !mActive || !mAwake)
- return false;
- //see if the key down is a <return> or not
- if (event.modifier == 0)
- {
- if (event.keyCode == KEY_RETURN)
- {
- mBackground->close();
- return true;
- }
- else if (event.keyCode == KEY_ESCAPE)
- {
- mSelectedCell.set(-1, -1);
- mBackground->close();
- return true;
- }
- }
- //otherwise, pass the event to it's parent
- return Parent::onKeyDown(event);
- }
- void GuiPopupMenuTextListCtrl::onMouseDown(const GuiEvent &event)
- {
- Parent::onMouseDown(event);
- }
- void GuiPopupMenuTextListCtrl::onMouseUp(const GuiEvent &event)
- {
- Parent::onMouseUp(event);
- S32 selectionIndex = getSelectedCell().y;
- if (selectionIndex != -1)
- {
- GuiMenuBar::MenuItem *list = mMenu->firstMenuItem;
- while (selectionIndex && list)
- {
- list = list->nextMenuItem;
- selectionIndex--;
- }
- if (list)
- {
- if (list->enabled)
- dAtob(Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), list->text ? list->text : ""));
- }
- }
- mSelectedCell.set(-1, -1);
- mBackground->close();
- }
- void GuiPopupMenuTextListCtrl::onCellHighlighted(Point2I cell)
- {
- // If this text list control is part of a submenu, then don't worry about
- // passing this along
- if (!isSubMenu)
- {
- RectI globalbounds(getBounds());
- Point2I globalpoint = localToGlobalCoord(globalbounds.point);
- globalbounds.point = globalpoint;
- }
- }
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