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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/simBase.h"
- #ifndef _MENUBAR_H_
- #define _MENUBAR_H_
- // Forward Refs
- class PlatformMenuBarData;
- class PopupMenu;
- class GuiCanvas;
- class MenuBar : public SimSet
- {
- typedef SimSet Parent;
- protected:
- PlatformMenuBarData *mData;
- GuiCanvas *mCanvas;
- /// Update the native menu bar to ensure consistency with the set
- void updateMenuBar(PopupMenu *menu = NULL);
-
- void createPlatformPopupMenuData();
- void deletePlatformPopupMenuData();
-
- public:
- MenuBar();
- virtual ~MenuBar();
- DECLARE_CONOBJECT(MenuBar);
- /// Attach this menu bar to the native menu bar
- void attachToCanvas(GuiCanvas *owner, S32 pos);
- /// Remove this menu bar from the native menu bar
- void removeFromCanvas();
- /// Returns true if this menu is attached to the menu bar
- bool isAttachedToCanvas() { return mCanvas != NULL; }
- virtual void insertObject(SimObject *obj, S32 pos);
- // Overridden SimSet methods to ensure menu bar consistency when attached
- virtual void addObject(SimObject *obj);
- virtual void removeObject(SimObject *obj);
- virtual void pushObject(SimObject *obj);
- virtual void popObject();
- virtual bool reOrder(SimObject *obj, SimObject *target = 0);
- };
- #endif // _MENUBAR_H_
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