menuBar.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/simBase.h"
  23. #ifndef _MENUBAR_H_
  24. #define _MENUBAR_H_
  25. // Forward Refs
  26. class PlatformMenuBarData;
  27. class PopupMenu;
  28. class GuiCanvas;
  29. class MenuBar : public SimSet
  30. {
  31. typedef SimSet Parent;
  32. protected:
  33. PlatformMenuBarData *mData;
  34. GuiCanvas *mCanvas;
  35. /// Update the native menu bar to ensure consistency with the set
  36. void updateMenuBar(PopupMenu *menu = NULL);
  37. void createPlatformPopupMenuData();
  38. void deletePlatformPopupMenuData();
  39. public:
  40. MenuBar();
  41. virtual ~MenuBar();
  42. DECLARE_CONOBJECT(MenuBar);
  43. /// Attach this menu bar to the native menu bar
  44. void attachToCanvas(GuiCanvas *owner, S32 pos);
  45. /// Remove this menu bar from the native menu bar
  46. void removeFromCanvas();
  47. /// Returns true if this menu is attached to the menu bar
  48. bool isAttachedToCanvas() { return mCanvas != NULL; }
  49. virtual void insertObject(SimObject *obj, S32 pos);
  50. // Overridden SimSet methods to ensure menu bar consistency when attached
  51. virtual void addObject(SimObject *obj);
  52. virtual void removeObject(SimObject *obj);
  53. virtual void pushObject(SimObject *obj);
  54. virtual void popObject();
  55. virtual bool reOrder(SimObject *obj, SimObject *target = 0);
  56. };
  57. #endif // _MENUBAR_H_