platformVolume.cpp 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #if defined(TORQUE_OS_WIN) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
  24. #include <sys/utime.h>
  25. #else
  26. #include <sys/time.h>
  27. #endif
  28. #include "platform/platformVolume.h"
  29. #include "core/util/zip/zipVolume.h"
  30. using namespace Torque;
  31. using namespace Torque::FS;
  32. namespace Platform
  33. {
  34. namespace FS
  35. {
  36. bool MountDefaults()
  37. {
  38. String path = getAssetDir();
  39. bool mounted = Mount( "game", createNativeFS( path ));
  40. if ( !mounted )
  41. return false;
  42. #ifndef TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM
  43. // Note that the VirtualMountSystem must be enabled in volume.cpp for zip support to work.
  44. return MountZips("game");
  45. #else
  46. return true;
  47. #endif
  48. }
  49. bool MountZips(const String &root)
  50. {
  51. Path basePath;
  52. basePath.setRoot(root);
  53. Vector<String> outList;
  54. S32 num = FindByPattern(basePath, "*.zip", true, outList);
  55. if(num == 0)
  56. return true; // not an error
  57. S32 mounted = 0;
  58. for(S32 i = 0;i < outList.size();++i)
  59. {
  60. String &zipfile = outList[i];
  61. #ifdef TORQUE_ZIP_DISK_LAYOUT
  62. mounted += (S32)Mount(root, new ZipFileSystem(zipfile, false));
  63. #else
  64. mounted += (S32)Mount(root, new ZipFileSystem(zipfile, true));
  65. #endif
  66. }
  67. return mounted == outList.size();
  68. }
  69. //-----------------------------------------------------------------------------
  70. bool Touch( const Path &path )
  71. {
  72. #if defined(TORQUE_OS_WIN) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
  73. return( utime( path.getFullPath(), 0 ) != -1 );
  74. #else
  75. return( utimes( path.getFullPath(), NULL) == 0 ); // utimes returns 0 on success.
  76. #endif
  77. }
  78. } // namespace FS
  79. } // namespace Platform