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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/menus/menuBar.h"
- #include "platform/menus/popupMenu.h"
- #include "gui/core/guiCanvas.h"
- #include "windowManager/platformWindowMgr.h"
- #include "core/util/safeDelete.h"
- #include "windowManager/sdl/sdlWindow.h"
- #include "gui/editor/guiMenuBar.h"
- #include "platformSDL/menus/PlatformSDLPopupMenuData.h"
- #include "platformSDL/menus/guiPlatformGenericMenuBar.h"
- #ifdef TORQUE_SDL
- //-----------------------------------------------------------------------------
- // Platform Data
- //-----------------------------------------------------------------------------
- // class PlatformMenuBarData
- // {
- //
- // };
- Map<GuiMenuBar::Menu*, PopupMenu*> PlatformPopupMenuData::mMenuMap;
- IMPLEMENT_CONOBJECT(GuiPlatformGenericMenuBar);
- //-----------------------------------------------------------------------------
- // MenuBar Methods
- //-----------------------------------------------------------------------------
- void MenuBar::createPlatformPopupMenuData()
- {
- mData = NULL;
- }
- void MenuBar::deletePlatformPopupMenuData()
- {
- // SAFE_DELETE(mData);
- }
- //-----------------------------------------------------------------------------
- GuiPlatformGenericMenuBar* _FindMenuBarCtrl()
- {
- GuiControl* control;
- Sim::findObject("PlatformGenericMenubar", control);
- AssertFatal(control, "");
- if( !control )
- return NULL;
- GuiPlatformGenericMenuBar* menuBar;
- menuBar = dynamic_cast<GuiPlatformGenericMenuBar*>( control->findObjectByInternalName( StringTable->insert("menubar"), true) );
- AssertFatal(menuBar, "");
- return menuBar;
- }
- void MenuBar::updateMenuBar(PopupMenu *popupMenu /* = NULL */)
- {
- //if(! isAttachedToCanvas())
- // return;
- if(!popupMenu)
- return;
- GuiPlatformGenericMenuBar* menuBarGui = _FindMenuBarCtrl();
- popupMenu->mData->mMenuBar = this;
- String menuTitle = popupMenu->getBarTitle();
- //Next, find out if we're still in the list of entries
- SimSet::iterator itr = find(begin(), end(), popupMenu);
- GuiMenuBar::Menu* menuGui = menuBarGui->findMenu(menuTitle);
- if (!menuGui)
- {
- //This is our first time setting this particular menu up, so we'll OK it.
- if (itr == end())
- menuBarGui->attachToMenuBar(popupMenu->mData->mMenuGui);
- else
- menuBarGui->attachToMenuBar(popupMenu->mData->mMenuGui, itr - begin());
- }
- else
- {
- //Not our first time through, so we're really updating it.
- //So, first, remove it from the menubar
- menuBarGui->removeFromMenuBar(menuGui);
- //Next, find out if we're still in the list of entries
- SimSet::iterator itr = find(begin(), end(), popupMenu);
- //if we're no longer in the list, we're pretty much done here
- if (itr == end())
- return;
- //We're still here, so this is a valid menu for our current bar configuration, so add us back in.
- menuBarGui->attachToMenuBar(menuGui, itr - begin());
- }
- }
- //-----------------------------------------------------------------------------
- void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
- {
- if(owner == NULL || isAttachedToCanvas())
- return;
- // This is set for popup menus in the onAttachToMenuBar() callback
- mCanvas = owner;
- PlatformWindowSDL *pWindow = dynamic_cast<PlatformWindowSDL*>(owner->getPlatformWindow());
- if(pWindow == NULL)
- return;
- // Setup the native menu bar
- GuiMenuBar *hWindowMenu = static_cast<GuiMenuBar*>( pWindow->getMenuHandle() );
- if( hWindowMenu == NULL && !Journal::IsPlaying() )
- hWindowMenu = _FindMenuBarCtrl();
- if(hWindowMenu)
- {
- pWindow->setMenuHandle( hWindowMenu );
- GuiControl *base = hWindowMenu->getParent();
-
- while( base->getParent() )
- {
- base = base->getParent();
- }
- mCanvas->setMenuBar( base );
- }
- for (S32 i = 0; i < size(); ++i)
- {
- PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
- if (mnu == NULL)
- {
- Con::warnf("MenuBar::attachToMenuBar - Non-PopupMenu object in set");
- continue;
- }
- if (mnu->isAttachedToMenuBar())
- mnu->removeFromMenuBar();
- mnu->attachToMenuBar(owner, pos + i);
- }
-
- }
- void MenuBar::removeFromCanvas()
- {
- if (mCanvas == NULL || !isAttachedToCanvas())
- return;
- //_FindMenuBarCtrl()->clearMenus();
- // Add the items
- for (S32 i = 0; i < size(); ++i)
- {
- PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
- if (mnu == NULL)
- {
- Con::warnf("MenuBar::removeFromMenuBar - Non-PopupMenu object in set");
- continue;
- }
- mnu->removeFromMenuBar();
- }
- mCanvas->setMenuBar(NULL);
- mCanvas = NULL;
- }
- #endif
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