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dedicated
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aa35157eef
PlatformSDL implementation.
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10 years ago |
mac
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
sdl
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a8f2fc567b
Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up.
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8 years ago |
test
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fbd97b0cf8
Ported non-interactive window manager test.
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11 years ago |
win32
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
platformCursorController.cpp
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3336bffad2
Changes for Linux.
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10 years ago |
platformCursorController.h
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3336bffad2
Changes for Linux.
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10 years ago |
platformInterface.cpp
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475f218bcd
Modified files for SDL2.
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10 years ago |
platformWindow.cpp
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a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
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9 years ago |
platformWindow.h
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a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
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9 years ago |
platformWindowMgr.h
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0878f005c0
Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
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11 years ago |
windowInputGenerator.cpp
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48bd911dcb
Made sure the old code was still there for non-SDL usage.
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8 years ago |
windowInputGenerator.h
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3ecbb4b7e5
fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
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8 years ago |