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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifdef TORQUE_TESTS_ENABLED
- #include "testing/unitTesting.h"
- #include "component/simComponent.h"
- class CachedInterfaceExampleComponent : public SimComponent
- {
- typedef SimComponent Parent;
- ComponentProperty<U32> mMyId;
- static U32 smNumInstances;
- ComponentProperty<U32> *mpU32; // CodeReview [patw, 2, 17, 2007] Make ref objects when this is in Jugg
- public:
- DECLARE_CONOBJECT( CachedInterfaceExampleComponent );
- CachedInterfaceExampleComponent() : mpU32( NULL )
- {
- mMyId = ( ( 1 << 24 ) | smNumInstances++ );
- }
- virtual ~CachedInterfaceExampleComponent()
- {
- smNumInstances--;
- }
- public:
- //////////////////////////////////////////////////////////////////////////
- virtual void registerInterfaces( SimComponent *owner )
- {
- // Register a cached interface for this
- owner->registerCachedInterface( NULL, "aU32", this, &mMyId );
- }
- //////////////////////////////////////////////////////////////////////////
- bool onComponentRegister( SimComponent *owner )
- {
- // Call up to the parent first
- if( !Parent::onComponentRegister( owner ) )
- return false;
- // We want to get an interface from another object in our containing component
- // to simulate component interdependency.
- ComponentInterfaceList list;
- // Enumerate the interfaces on the owner, only ignore interfaces that this object owns
- if( !owner->getInterfaces( &list, NULL, "aU32", this, true ) )
- return false;
- // Sanity check before just assigning all willy-nilly
- for( ComponentInterfaceListIterator i = list.begin(); i != list.end(); i++ )
- {
- mpU32 = dynamic_cast<ComponentProperty<U32> *>( (*i) );
- if( mpU32 != NULL )
- return true;
- }
- return false;
- }
- //////////////////////////////////////////////////////////////////////////
- // CodeReview [patw, 2, 17, 2007] I'm going to make another lightweight interface
- // for this functionality later
- void unit_test()
- {
- EXPECT_TRUE( mpU32 != NULL )
- << "Pointer to dependent interface is NULL";
- if( mpU32 )
- {
- EXPECT_TRUE( *(*mpU32) & ( 1 << 24 ) )
- << "Pointer to interface data is bogus.";
- EXPECT_TRUE( *(*mpU32) != *mMyId )
- << "Two of me have the same ID, bad!";
- }
- }
- };
- IMPLEMENT_CONOBJECT( CachedInterfaceExampleComponent );
- U32 CachedInterfaceExampleComponent::smNumInstances = 0;
- ConsoleDocClass( CachedInterfaceExampleComponent,
- "@brief Legacy from older component system.\n\n"
- "Not intended for game development, for editors or internal use only.\n\n "
- "@internal");
- TEST(SimComponent, Composition)
- {
- SimComponent *testComponent = new SimComponent();
- CachedInterfaceExampleComponent *componentA = new CachedInterfaceExampleComponent();
- CachedInterfaceExampleComponent *componentB = new CachedInterfaceExampleComponent();
- // Register sub-components
- EXPECT_TRUE( componentA->registerObject() )
- << "Failed to register componentA";
- EXPECT_TRUE( componentB->registerObject() )
- << "Failed to register componentB";
- // Add the components
- EXPECT_TRUE( testComponent->addComponent( componentA ) )
- << "Failed to add component a to testComponent";
- EXPECT_TRUE( testComponent->addComponent( componentB ) )
- << "Failed to add component b to testComponent";
- EXPECT_EQ( componentA->getOwner(), testComponent )
- << "testComponent did not properly set the mOwner field of componentA to NULL.";
- EXPECT_EQ( componentB->getOwner(), testComponent )
- << "testComponent did not properly set the mOwner field of componentB to NULL.";
- // Register the object with the simulation, kicking off the interface registration
- ASSERT_TRUE( testComponent->registerObject() )
- << "Failed to register testComponent";
- {
- SCOPED_TRACE("componentA");
- componentA->unit_test();
- }
- {
- SCOPED_TRACE("componentB");
- componentB->unit_test();
- }
- testComponent->deleteObject();
- };
- #endif
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