Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate пре 9 година
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. пре 11 година
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightShadowMap.cpp b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate пре 9 година
lightShadowMap.h 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix пре 10 година
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
pssmLightShadowMap.cpp 2753f562e8 shadow caching пре 10 година
pssmLightShadowMap.h 2753f562e8 shadow caching пре 10 година
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
shadowMapManager.cpp 2753f562e8 shadow caching пре 10 година
shadowMapManager.h 2753f562e8 shadow caching пре 10 година
shadowMapPass.cpp 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix пре 10 година
shadowMapPass.h 2753f562e8 shadow caching пре 10 година
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum пре 12 година
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 пре 13 година