| .. |
|
culling
|
15f67015d3
Reordering initialization methods #1912
|
8 роки тому |
|
mixin
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
7 роки тому |
|
zones
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
fogStructs.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
pathManager.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
7 роки тому |
|
pathManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
reflectionManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
reflectionManager.h
|
0047842b33
Fix for Issue #124 for CustomMaterial Refraction
|
13 роки тому |
|
reflectionMatHook.cpp
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
10 роки тому |
|
reflectionMatHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
reflector.cpp
|
ebf3f2d971
reflector classvar cleanups
|
7 роки тому |
|
reflector.h
|
ebf3f2d971
reflector classvar cleanups
|
7 роки тому |
|
sceneCameraState.cpp
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 роки тому |
|
sceneCameraState.h
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 роки тому |
|
sceneContainer.cpp
|
265e64f6fc
Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
|
7 роки тому |
|
sceneContainer.h
|
9dd9d2f9b7
scenecontainer cleanup
|
7 роки тому |
|
sceneManager.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
7 роки тому |
|
sceneManager.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
sceneObject.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 роки тому |
|
sceneObject.h
|
8dedcf456a
Cleanup of export function to remove redundant arg
|
7 роки тому |
|
sceneObjectLightingPlugin.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
scenePolyhedralSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
scenePolyhedralSpace.h
|
7f1f6a5e8b
Fix for link error when building with clang-cl
|
10 роки тому |
|
sceneRenderState.cpp
|
68efd8e22a
Updates to component classes -
|
8 роки тому |
|
sceneRenderState.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
|
sceneSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
sceneSpace.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
sceneTracker.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 роки тому |
|
sceneTracker.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
sgUtil.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
sgUtil.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |
|
simPath.cpp
|
2369645a5a
simset::objectList to simset::mObjectList
|
7 роки тому |
|
simPath.h
|
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
9 роки тому |