suncaller 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 7 роки тому
..
culling 15f67015d3 Reordering initialization methods #1912 8 роки тому
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 роки тому
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 роки тому
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 роки тому
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 роки тому
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
reflector.cpp ebf3f2d971 reflector classvar cleanups 7 роки тому
reflector.h ebf3f2d971 reflector classvar cleanups 7 роки тому
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 роки тому
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 роки тому
sceneContainer.cpp 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 7 роки тому
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 роки тому
sceneManager.cpp e718841467 Eliminate DefineConsoleFunction 7 роки тому
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
sceneObject.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
sceneObject.h 8dedcf456a Cleanup of export function to remove redundant arg 7 роки тому
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 роки тому
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 роки тому
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
simPath.cpp 2369645a5a simset::objectList to simset::mObjectList 7 роки тому
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 роки тому