Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
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GLSL cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
HLSL cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. 11 jaren geleden
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
featureMgr.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 jaren geleden
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 jaren geleden
featureType.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
featureType.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
langElement.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 jaren geleden
langElement.h edd1e0a270 Removes Direct3D9 functionality. 8 jaren geleden
shaderComp.cpp 3496c549b5 Hardware Skinning Support 9 jaren geleden
shaderComp.h 3496c549b5 Hardware Skinning Support 9 jaren geleden
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
shaderFeature.h 15f67015d3 Reordering initialization methods #1912 8 jaren geleden
shaderGen.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 jaren geleden
shaderGen.h 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 jaren geleden
shaderGenVars.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
shaderGenVars.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shaderOp.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden