Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
..
forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows há 6 anos atrás
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork há 6 anos atrás
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. há 7 anos atrás
renderDeferredMgr.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
renderDeferredMgr.h 9e65e940d0 lighting single buffer há 7 anos atrás
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' há 5 anos atrás
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features há 6 anos atrás
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer há 11 anos atrás
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. há 8 anos atrás
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. há 8 anos atrás
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features há 6 anos atrás
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. há 8 anos atrás
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer há 11 anos atrás
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. há 8 anos atrás
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' há 5 anos atrás
renderPassManager.h 6ade6f08ce Updated Assimp há 5 anos atrás
renderPassStateToken.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' há 5 anos atrás
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
renderProbeMgr.cpp 53f9f49410 mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct há 5 anos atrás
renderProbeMgr.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. há 5 anos atrás
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. há 8 anos atrás
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
renderTranslucentMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás