marauder2k7 a9240b87f4 Update assetImporter.cpp 7 miesięcy temu
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AI e489e0cd18 go ahead and allow follow without needing a navmesh 8 miesięcy temu
assets a9240b87f4 Update assetImporter.cpp 7 miesięcy temu
decal ffe83b1d2d use the same renderpriority range across all cases 9 miesięcy temu
examples efbe5e90f5 virtuals removed 1 rok temu
fps d0d2e1f343 handle relfecting the health of the controlled object 9 miesięcy temu
fx e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 7 miesięcy temu
gameBase 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
lighting b2fe48ab8d more merge conflicts 9 miesięcy temu
physics f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 8 miesięcy temu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 lat temu
sfx f633ef3a3d fill in the validated variables 10 miesięcy temu
turret 2ac15f74f2 Merge pull request #1443 from Azaezel/alpha41/controlModel 8 miesięcy temu
vehicles a05ff4f351 kill dupe controlmap tracking var define 8 miesięcy temu
Scene.cpp a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global 10 miesięcy temu
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 rok temu
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 rok temu
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 rok temu
SubScene.cpp 5566f8a396 Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types 9 miesięcy temu
SubScene.h 5566f8a396 Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types 9 miesięcy temu
accumulationVolume.cpp 73ad92b757 review notes from Az 9 miesięcy temu
accumulationVolume.h 73ad92b757 review notes from Az 9 miesięcy temu
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
aiClient.h efbe5e90f5 virtuals removed 1 rok temu
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 lat temu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
aiPlayer.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
aiPlayer.h efbe5e90f5 virtuals removed 1 rok temu
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
camera.h efbe5e90f5 virtuals removed 1 rok temu
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 lat temu
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 lat temu
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 lat temu
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 lat temu
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 miesięcy temu
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 rok temu
debris.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
debris.h f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 8 miesięcy temu
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 8 miesięcy temu
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 lat temu
gameMode.cpp 73ad92b757 review notes from Az 9 miesięcy temu
gameMode.h 73ad92b757 review notes from Az 9 miesięcy temu
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 miesięcy temu
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 miesięcy temu
groundPlane.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
groundPlane.h efbe5e90f5 virtuals removed 1 rok temu
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 rok temu
guiMaterialPreview.h a92b9d0e2d code review with az 1 rok temu
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 rok temu
guiObjectView.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
guiObjectView.h efbe5e90f5 virtuals removed 1 rok temu
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
item.h efbe5e90f5 virtuals removed 1 rok temu
levelInfo.cpp 73ad92b757 review notes from Az 9 miesięcy temu
levelInfo.h 73ad92b757 review notes from Az 9 miesięcy temu
lightAnimData.cpp fcd2d38deb further validator cleanups 9 miesięcy temu
lightAnimData.h f633ef3a3d fill in the validated variables 10 miesięcy temu
lightBase.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
lightBase.h efbe5e90f5 virtuals removed 1 rok temu
lightDescription.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
lightDescription.h efbe5e90f5 virtuals removed 1 rok temu
lightFlareData.cpp 73ad92b757 review notes from Az 9 miesięcy temu
lightFlareData.h 73ad92b757 review notes from Az 9 miesięcy temu
missionArea.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
missionArea.h efbe5e90f5 virtuals removed 1 rok temu
missionMarker.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
missionMarker.h efbe5e90f5 virtuals removed 1 rok temu
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
notesObject.h efbe5e90f5 virtuals removed 1 rok temu
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 8 miesięcy temu
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 lat temu
occlusionVolume.h efbe5e90f5 virtuals removed 1 rok temu
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
pathCamera.h efbe5e90f5 virtuals removed 1 rok temu
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
pathShape.h efbe5e90f5 virtuals removed 1 rok temu
physicalZone.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
physicalZone.h efbe5e90f5 virtuals removed 1 rok temu
player.cpp 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 miesięcy temu
player.h 20976b485c Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 miesięcy temu
pointLight.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
pointLight.h efbe5e90f5 virtuals removed 1 rok temu
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
portal.h efbe5e90f5 virtuals removed 1 rok temu
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 rok temu
prefab.h efbe5e90f5 virtuals removed 1 rok temu
projectile.cpp f0c0f3c42c projectile augs 8 miesięcy temu
projectile.h f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 8 miesięcy temu
proximityMine.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
proximityMine.h efbe5e90f5 virtuals removed 1 rok temu
resource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object 10 miesięcy temu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigidShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
rigidShape.h efbe5e90f5 virtuals removed 1 rok temu
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 lat temu
shapeBase.cpp 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 miesięcy temu
shapeBase.h 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 miesięcy temu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeImage.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
spotLight.cpp f633ef3a3d fill in the validated variables 10 miesięcy temu
spotLight.h efbe5e90f5 virtuals removed 1 rok temu
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
staticShape.h efbe5e90f5 virtuals removed 1 rok temu
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 miesięcy temu
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 rok temu
tsStatic.cpp b4eb885aae fix forceDetail 9 miesięcy temu
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 11 miesięcy temu
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 lat temu
zone.h efbe5e90f5 virtuals removed 1 rok temu