| .. |
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test
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1449c4df57
Add some tests for engineAPI and console
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11 jaren geleden |
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CMDgram.y
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d666322a1b
Merging
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8 jaren geleden |
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CMDscan.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 jaren geleden |
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CMDscan.l
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 jaren geleden |
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ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 jaren geleden |
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SimXMLDocument.cpp
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e6e97e660c
Missed a couple +1s here and there
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7 jaren geleden |
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SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
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9 jaren geleden |
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arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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9 jaren geleden |
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ast.h
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e80b66464e
ast shadowvar cleanup
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7 jaren geleden |
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astAlloc.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 jaren geleden |
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astNodes.cpp
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e80b66464e
ast shadowvar cleanup
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7 jaren geleden |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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cmdgram.cpp
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d666322a1b
Merging
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8 jaren geleden |
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cmdgram.h
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d666322a1b
Merging
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8 jaren geleden |
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codeBlock.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 jaren geleden |
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codeBlock.h
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d666322a1b
Merging
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8 jaren geleden |
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codeInterpreter.cpp
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21123bdc2f
Merge pull request #2237 from JeffProgrammer/codeinterpreter_cleanup
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7 jaren geleden |
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codeInterpreter.h
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d666322a1b
Merging
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8 jaren geleden |
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compiledEval.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 jaren geleden |
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compiler.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 jaren geleden |
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compiler.h
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d666322a1b
Merging
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8 jaren geleden |
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console.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
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console.h
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
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consoleDoc.cpp
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0ebd75604d
Badly sized buffer in dumpConsoleClasses
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7 jaren geleden |
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consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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consoleFunctions.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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11 jaren geleden |
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consoleInternal.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 jaren geleden |
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consoleInternal.h
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d666322a1b
Merging
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8 jaren geleden |
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consoleLogger.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 jaren geleden |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 jaren geleden |
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consoleObject.cpp
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eab086e184
A buffer overflow in enumerateConsoleClassesByCategory
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7 jaren geleden |
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consoleObject.h
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6497ea5c76
Merge branch 'development' into issue_2115
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8 jaren geleden |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 jaren geleden |
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consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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9 jaren geleden |
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consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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consoleTypes.h
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ec4043604e
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
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7 jaren geleden |
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consoleXMLExport.cpp
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d9a723d533
More cats and cpys in files that xcode doesn't see
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7 jaren geleden |
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consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 jaren geleden |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 jaren geleden |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 jaren geleden |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 jaren geleden |
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engineAPI.h
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d64e2a7019
Removed constexpr use to support VS2013
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9 jaren geleden |
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engineDoc.cpp
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5282b37d9f
shadowvar cleanup
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7 jaren geleden |
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engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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engineExports.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 jaren geleden |
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engineFunctions.h
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04d767ab9b
stop linux/mac undefined MSVC versioncheck spam.
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7 jaren geleden |
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engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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engineObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
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enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
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enginePrimitives.h
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88106f9032
Fixed type inference for nulls in console functions
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9 jaren geleden |
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engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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engineStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 jaren geleden |
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engineTypeInfo.h
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39bea37fa0
minor fixes, and converted the type table
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9 jaren geleden |
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engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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engineTypes.h
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9d01f7a973
Remove nested CLASSDOC Macro
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8 jaren geleden |
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engineXMLExport.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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fieldBrushObject.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
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fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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fileSystemFunctions.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 jaren geleden |
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generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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persistenceManager.cpp
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e6e97e660c
Missed a couple +1s here and there
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7 jaren geleden |
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persistenceManager.h
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7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
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propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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propertyParsing.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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returnBuffer.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 jaren geleden |
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returnBuffer.h
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 jaren geleden |
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runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 jaren geleden |
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scriptFilename.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 jaren geleden |
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scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
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8 jaren geleden |
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scriptObjects.h
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b56f8674cd
New ScriptTickObject
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13 jaren geleden |
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sim.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 jaren geleden |
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sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 jaren geleden |
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simBase.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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simDatablock.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
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simDatablock.h
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3c97471630
substitution statements conformed to standard class:mVar standard
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7 jaren geleden |
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simDictionary.cpp
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 jaren geleden |
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simDictionary.h
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bcc5459818
whitespace
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9 jaren geleden |
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simEvents.cpp
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bcc5459818
whitespace
|
9 jaren geleden |
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simEvents.h
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3f97c2cedd
Fix building on GCC
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11 jaren geleden |
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simFieldDictionary.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
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simFieldDictionary.h
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 jaren geleden |
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simManager.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 jaren geleden |
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simObject.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
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simObject.h
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 jaren geleden |
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simObjectList.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 jaren geleden |
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simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
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simObjectMemento.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 jaren geleden |
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simObjectMemento.h
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bcc5459818
whitespace
|
9 jaren geleden |
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simObjectRef.h
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5ef130d581
Fixed some random Worder warnings
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10 jaren geleden |
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simPersistID.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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simPersistID.h
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7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
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simPersistSet.cpp
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bcc5459818
whitespace
|
9 jaren geleden |
|
simPersistSet.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 jaren geleden |
|
simSerialize.cpp
|
bcc5459818
whitespace
|
9 jaren geleden |
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simSet.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 jaren geleden |
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simSet.h
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 jaren geleden |
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stringStack.cpp
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593680fb3f
Move StringStack methods into the cpp file
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7 jaren geleden |
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stringStack.h
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593680fb3f
Move StringStack methods into the cpp file
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7 jaren geleden |
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telnetConsole.cpp
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bcc5459818
whitespace
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9 jaren geleden |
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telnetConsole.h
|
539efcb1e1
Input event changes
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13 jaren geleden |
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telnetDebugger.cpp
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 jaren geleden |
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telnetDebugger.h
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
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11 jaren geleden |
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typeValidators.cpp
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bcc5459818
whitespace
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9 jaren geleden |
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typeValidators.h
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3bc15057ed
exposes getters for typevalidators.
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8 jaren geleden |