Robert MacGregor 38e7bb9232 * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. 4 tahun lalu
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assets 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not 4 tahun lalu
decal 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
examples 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
fx f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 tahun lalu
gameBase 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 tahun lalu
lighting 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 tahun lalu
physics 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sfx 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
turret fabd5864fa uninitialized variables-t3d 5 tahun lalu
vehicles 42d137f4a9 DECLARE_ASSET_ARRAY_SETGET is incompatible with INITPERSISTFIELD_SOUNDASSET_ENUMED 4 tahun lalu
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 tahun lalu
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 tahun lalu
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 tahun lalu
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 tahun lalu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 tahun lalu
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 tahun lalu
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 tahun lalu
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 tahun lalu
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 tahun lalu
cameraSpline.h a41b28f6b7 safety check 5 tahun lalu
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 tahun lalu
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
convexShape.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 tahun lalu
convexShape.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
debris.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
debris.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
gameFunctions.cpp 38e7bb9232 * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. 4 tahun lalu
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 tahun lalu
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 tahun lalu
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 tahun lalu
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
groundPlane.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 tahun lalu
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
item.cpp afb39d398f code review: 5 tahun lalu
item.h afb39d398f code review: 5 tahun lalu
levelInfo.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
levelInfo.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 tahun lalu
lightBase.cpp 6ade6f08ce Updated Assimp 5 tahun lalu
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 tahun lalu
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 tahun lalu
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
lightFlareData.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 tahun lalu
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 tahun lalu
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 tahun lalu
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 tahun lalu
notesObject.cpp 5de19404d9 mac compile fixes 5 tahun lalu
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 tahun lalu
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 tahun lalu
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 tahun lalu
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 tahun lalu
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 tahun lalu
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 tahun lalu
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 tahun lalu
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 tahun lalu
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 tahun lalu
player.cpp f0d919e859 sound asset conversions - materials 4 tahun lalu
player.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 tahun lalu
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
portal.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
prefab.cpp adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 tahun lalu
prefab.h adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 tahun lalu
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 4 tahun lalu
projectile.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
proximityMine.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
proximityMine.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
resource.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 tahun lalu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
rigidShape.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
rigidShape.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shapeBase.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
shapeBase.h f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 tahun lalu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shapeImage.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 tahun lalu
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 tahun lalu
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 tahun lalu
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 tahun lalu
trigger.cpp a241d27b58 Expand EngineAPI type definitions 5 tahun lalu
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 tahun lalu
tsStatic.cpp 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
tsStatic.h 98a079a797 code duplication prune. should aid in stability 4 tahun lalu
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 tahun lalu
zone.h dbf34df71d select within zone pushbutton 6 tahun lalu