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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 سال پیش |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 سال پیش |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 سال پیش |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 سال پیش |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 سال پیش |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 سال پیش |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 سال پیش |
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materialDefinition.cpp
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3fdf49f829
addsa material.setAnimflags(LAYER,TAGS STRING); method
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4 سال پیش |
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materialDefinition.h
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f0d919e859
sound asset conversions - materials
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4 سال پیش |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 سال پیش |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 سال پیش |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 سال پیش |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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materialManager.cpp
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e7403197c7
yell when warningmaterial is undefined
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4 سال پیش |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 سال پیش |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 سال پیش |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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processedMaterial.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 سال پیش |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 سال پیش |
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processedShaderMaterial.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 سال پیش |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 سال پیش |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 سال پیش |
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shaderData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |