AzaezelX 3fdf49f829 addsa material.setAnimflags(LAYER,TAGS STRING); method 4 سال پیش
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 سال پیش
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 سال پیش
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 سال پیش
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 سال پیش
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 سال پیش
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 سال پیش
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 سال پیش
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 سال پیش
materialDefinition.cpp 3fdf49f829 addsa material.setAnimflags(LAYER,TAGS STRING); method 4 سال پیش
materialDefinition.h f0d919e859 sound asset conversions - materials 4 سال پیش
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 سال پیش
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 سال پیش
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 سال پیش
materialList.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
materialManager.cpp e7403197c7 yell when warningmaterial is undefined 4 سال پیش
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 سال پیش
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 سال پیش
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 سال پیش
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
processedMaterial.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 سال پیش
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 سال پیش
processedShaderMaterial.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 سال پیش
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. 5 سال پیش
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 سال پیش
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 سال پیش
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش