Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path il y a 6 ans
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3d b4a1d18f42 Core implementation of Physical Based Rendering. il y a 7 ans
buttons e7c3085d5f corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged il y a 7 ans
containers 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again il y a 6 ans
controls f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path il y a 6 ans
core 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR il y a 7 ans
editor f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path il y a 6 ans
game 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
shiny 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
theora fd715f3ef3 add loop playback to GuiTheoraCtrl il y a 9 ans
utility 72af45ef69 Merge pull request #2294 from OTHGMars/GuiInputCtrl il y a 7 ans
worldEditor 66cc6fb9d1 Removes current implement of shadow caching il y a 6 ans