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D3D11
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c830d20150
update max probecount
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8 ay önce |
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Null
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ce4d861658
Test PR for generating cubemap mips
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1 yıl önce |
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bitmap
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afeb957601
fix malformed GBitmap::getColor
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1 yıl önce |
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gl
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055ca0ae00
use screenshot for eye dropper
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9 ay önce |
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sim
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f6dc694bd4
fully working
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10 ay önce |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 yıl önce |
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video
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a58f98167f
handle missing virtual destructors
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1 yıl önce |
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gFont.cpp
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d87199f5da
Final Cleanup
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1 yıl önce |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 yıl önce |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 yıl önce |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 yıl önce |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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10 ay önce |
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gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 yıl önce |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 yıl önce |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 yıl önce |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxDrawUtil.cpp
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29a9bd7917
ground work before gui
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9 ay önce |
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gfxDrawUtil.h
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29a9bd7917
ground work before gui
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9 ay önce |
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gfxEnums.h
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e6c653c441
warnings cleanup
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1 yıl önce |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxFence.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 yıl önce |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 yıl önce |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 yıl önce |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 yıl önce |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 yıl önce |
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gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 yıl önce |
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gfxShader.h
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888332a85c
rest of the implementation
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1 yıl önce |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 yıl önce |
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gfxStateBlock.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 yıl önce |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 yıl önce |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 yıl önce |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 yıl önce |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxTarget.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 yıl önce |
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gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 yıl önce |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 yıl önce |
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gfxTextureManager.cpp
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516df48354
adds a built in detail map generator
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8 ay önce |
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gfxTextureManager.h
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516df48354
adds a built in detail map generator
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8 ay önce |
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gfxTextureObject.cpp
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 yıl önce |
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gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 yıl önce |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 yıl önce |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 yıl önce |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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screenshot.cpp
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d87199f5da
Final Cleanup
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1 yıl önce |
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screenshot.h
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055ca0ae00
use screenshot for eye dropper
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9 ay önce |