Brian Roberts 676a3dd6dc Merge pull request #1390 from Azaezel/alpha41/probeCountPass 8 ay önce
..
D3D11 c830d20150 update max probecount 8 ay önce
Null ce4d861658 Test PR for generating cubemap mips 1 yıl önce
bitmap afeb957601 fix malformed GBitmap::getColor 1 yıl önce
gl 055ca0ae00 use screenshot for eye dropper 9 ay önce
sim f6dc694bd4 fully working 10 ay önce
util edd1e0a270 Removes Direct3D9 functionality. 8 yıl önce
video a58f98167f handle missing virtual destructors 1 yıl önce
gFont.cpp d87199f5da Final Cleanup 1 yıl önce
gFont.h b9c207765e uninitialized variables-gfx 5 yıl önce
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 yıl önce
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 4 yıl önce
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 yıl önce
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 yıl önce
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxCubemap.cpp f288ffccba cubemap baking fix 10 ay önce
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 yıl önce
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 yıl önce
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 yıl önce
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxDrawUtil.cpp 29a9bd7917 ground work before gui 9 ay önce
gfxDrawUtil.h 29a9bd7917 ground work before gui 9 ay önce
gfxEnums.h e6c653c441 warnings cleanup 1 yıl önce
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxFence.h efbe5e90f5 virtuals removed 1 yıl önce
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 yıl önce
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 yıl önce
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 yıl önce
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 yıl önce
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 yıl önce
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 yıl önce
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 yıl önce
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 yıl önce
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 yıl önce
gfxShader.h 888332a85c rest of the implementation 1 yıl önce
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 yıl önce
gfxStateBlock.h efbe5e90f5 virtuals removed 1 yıl önce
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 yıl önce
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 yıl önce
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 yıl önce
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 4 yıl önce
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxTarget.h efbe5e90f5 virtuals removed 1 yıl önce
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 yıl önce
gfxTextureArray.h efbe5e90f5 virtuals removed 1 yıl önce
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 yıl önce
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 yıl önce
gfxTextureManager.cpp 516df48354 adds a built in detail map generator 8 ay önce
gfxTextureManager.h 516df48354 adds a built in detail map generator 8 ay önce
gfxTextureObject.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 yıl önce
gfxTextureObject.h efbe5e90f5 virtuals removed 1 yıl önce
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 yıl önce
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 yıl önce
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 yıl önce
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 yıl önce
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 yıl önce
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 yıl önce
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 yıl önce
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
screenshot.cpp d87199f5da Final Cleanup 1 yıl önce
screenshot.h 055ca0ae00 use screenshot for eye dropper 9 ay önce