AzaezelX 3cdbd4e87e don't let GFXD3D11TextureTarget::deactivate() try to generate mips if we haven't told that target to do so преди 5 месеца
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D3D11 3cdbd4e87e don't let GFXD3D11TextureTarget::deactivate() try to generate mips if we haven't told that target to do so преди 5 месеца
Null ce4d861658 Test PR for generating cubemap mips преди 1 година
bitmap ea751eb62f Update bitmapSTB.cpp преди 7 месеца
gl b9193072c1 fix for draw cone and draw cylinder преди 5 месеца
sim 73ad92b757 review notes from Az преди 9 месеца
util edd1e0a270 Removes Direct3D9 functionality. преди 8 години
video a58f98167f handle missing virtual destructors преди 1 година
gFont.cpp d87199f5da Final Cleanup преди 1 година
gFont.h b9c207765e uninitialized variables-gfx преди 5 години
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format преди 2 години
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxAdapter.h b9c207765e uninitialized variables-gfx преди 5 години
gfxCardProfile.cpp 89b0c7f73b Console Refactor преди 2 години
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxCubemap.cpp f288ffccba cubemap baking fix преди 1 година
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips преди 1 година
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxDevice.cpp 2e15018ad3 minor followup to #1494 преди 7 месеца
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select преди 3 години
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxDrawUtil.cpp b9193072c1 fix for draw cone and draw cylinder преди 5 месеца
gfxDrawUtil.h 29a9bd7917 ground work before gui преди 11 месеца
gfxEnums.h e6c653c441 warnings cleanup преди 1 година
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxFence.h efbe5e90f5 virtuals removed преди 1 година
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format преди 2 години
gfxFormatUtils.h b9c207765e uninitialized variables-gfx преди 5 години
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around преди 2 години
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes преди 9 години
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxOcclusionQuery.h efbe5e90f5 virtuals removed преди 1 година
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. преди 10 години
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed преди 1 година
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxResource.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxShader.cpp 808e2f4200 Groundwork for other shaders преди 1 година
gfxShader.h 888332a85c rest of the implementation преди 1 година
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review преди 2 години
gfxStateBlock.h 01ffdae89a GFXStateBlockDesc memory leak fix. преди 7 месеца
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format преди 2 години
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() преди 7 години
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxTarget.h efbe5e90f5 virtuals removed преди 1 година
gfxTextureArray.cpp cdf3b6cf79 kill console spam преди 3 години
gfxTextureArray.h efbe5e90f5 virtuals removed преди 1 година
gfxTextureHandle.cpp 37f28dfbd7 cleanup strays преди 7 месеца
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 преди 5 години
gfxTextureManager.cpp 7fcdd03b50 skip mip calculation for non pow2 textures if it's not for a rendertarget преди 5 месеца
gfxTextureManager.h 516df48354 adds a built in detail map generator преди 11 месеца
gfxTextureObject.cpp aebd497fd6 make sure device and texture manager are still around when making a deletion request of them преди 7 месеца
gfxTextureObject.h efbe5e90f5 virtuals removed преди 1 година
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
gfxVertexBuffer.h efbe5e90f5 virtuals removed преди 1 година
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators преди 6 години
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx преди 5 години
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. преди 8 години
gfxVertexTypes.cpp d82e8dbec4 clean up (some) shader variation redundencies преди 9 месеца
gfxVertexTypes.h d82e8dbec4 clean up (some) shader variation redundencies преди 9 месеца
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
screenshot.cpp d87199f5da Final Cleanup преди 1 година
screenshot.h 055ca0ae00 use screenshot for eye dropper преди 11 месеца