| .. |
|
D3D11
|
3cdbd4e87e
don't let GFXD3D11TextureTarget::deactivate() try to generate mips if we haven't told that target to do so
|
преди 5 месеца |
|
Null
|
ce4d861658
Test PR for generating cubemap mips
|
преди 1 година |
|
bitmap
|
ea751eb62f
Update bitmapSTB.cpp
|
преди 7 месеца |
|
gl
|
b9193072c1
fix for draw cone and draw cylinder
|
преди 5 месеца |
|
sim
|
73ad92b757
review notes from Az
|
преди 9 месеца |
|
util
|
edd1e0a270
Removes Direct3D9 functionality.
|
преди 8 години |
|
video
|
a58f98167f
handle missing virtual destructors
|
преди 1 година |
|
gFont.cpp
|
d87199f5da
Final Cleanup
|
преди 1 година |
|
gFont.h
|
b9c207765e
uninitialized variables-gfx
|
преди 5 години |
|
gfxAPI.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
преди 2 години |
|
gfxAPI.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
преди 5 години |
|
gfxAdapter.h
|
b9c207765e
uninitialized variables-gfx
|
преди 5 години |
|
gfxCardProfile.cpp
|
89b0c7f73b
Console Refactor
|
преди 2 години |
|
gfxCardProfile.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxCubemap.cpp
|
f288ffccba
cubemap baking fix
|
преди 1 година |
|
gfxCubemap.h
|
ce4d861658
Test PR for generating cubemap mips
|
преди 1 година |
|
gfxDebugEvent.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxDevice.cpp
|
2e15018ad3
minor followup to #1494
|
преди 7 месеца |
|
gfxDevice.h
|
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
|
преди 3 години |
|
gfxDeviceStatistics.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxDeviceStatistics.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxDrawUtil.cpp
|
b9193072c1
fix for draw cone and draw cylinder
|
преди 5 месеца |
|
gfxDrawUtil.h
|
29a9bd7917
ground work before gui
|
преди 11 месеца |
|
gfxEnums.h
|
e6c653c441
warnings cleanup
|
преди 1 година |
|
gfxFence.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
gfxFence.h
|
efbe5e90f5
virtuals removed
|
преди 1 година |
|
gfxFontRenderBatcher.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
преди 5 години |
|
gfxFontRenderBatcher.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxFormatUtils.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
преди 2 години |
|
gfxFormatUtils.h
|
b9c207765e
uninitialized variables-gfx
|
преди 5 години |
|
gfxInit.cpp
|
38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
|
преди 2 години |
|
gfxInit.h
|
212ac36cc1
Tidy up indentation in openvr changes
|
преди 9 години |
|
gfxOcclusionQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxOcclusionQuery.h
|
efbe5e90f5
virtuals removed
|
преди 1 година |
|
gfxPrimitiveBuffer.cpp
|
28d303c5ea
Added immutable vertex and index buffers.
|
преди 10 години |
|
gfxPrimitiveBuffer.h
|
efbe5e90f5
virtuals removed
|
преди 1 година |
|
gfxResource.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxResource.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxShader.cpp
|
808e2f4200
Groundwork for other shaders
|
преди 1 година |
|
gfxShader.h
|
888332a85c
rest of the implementation
|
преди 1 година |
|
gfxStateBlock.cpp
|
63b2aba467
Apply suggestions from code review
|
преди 2 години |
|
gfxStateBlock.h
|
01ffdae89a
GFXStateBlockDesc memory leak fix.
|
преди 7 месеца |
|
gfxStringEnumTranslate.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
преди 2 години |
|
gfxStringEnumTranslate.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
преди 5 години |
|
gfxStructs.cpp
|
bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
|
преди 7 години |
|
gfxStructs.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
преди 5 години |
|
gfxTarget.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxTarget.h
|
efbe5e90f5
virtuals removed
|
преди 1 година |
|
gfxTextureArray.cpp
|
cdf3b6cf79
kill console spam
|
преди 3 години |
|
gfxTextureArray.h
|
efbe5e90f5
virtuals removed
|
преди 1 година |
|
gfxTextureHandle.cpp
|
37f28dfbd7
cleanup strays
|
преди 7 месеца |
|
gfxTextureHandle.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
преди 5 години |
|
gfxTextureManager.cpp
|
7fcdd03b50
skip mip calculation for non pow2 textures if it's not for a rendertarget
|
преди 5 месеца |
|
gfxTextureManager.h
|
516df48354
adds a built in detail map generator
|
преди 11 месеца |
|
gfxTextureObject.cpp
|
aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
|
преди 7 месеца |
|
gfxTextureObject.h
|
efbe5e90f5
virtuals removed
|
преди 1 година |
|
gfxTextureProfile.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
gfxTextureProfile.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
преди 4 години |
|
gfxTransformSaver.h
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxVertexBuffer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |
|
gfxVertexBuffer.h
|
efbe5e90f5
virtuals removed
|
преди 1 година |
|
gfxVertexColor.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
gfxVertexColor.h
|
4e984cfd40
from @rextimmy - linearcolor set and = operators
|
преди 6 години |
|
gfxVertexFormat.cpp
|
b9c207765e
uninitialized variables-gfx
|
преди 5 години |
|
gfxVertexFormat.h
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
преди 8 години |
|
gfxVertexTypes.cpp
|
d82e8dbec4
clean up (some) shader variation redundencies
|
преди 9 месеца |
|
gfxVertexTypes.h
|
d82e8dbec4
clean up (some) shader variation redundencies
|
преди 9 месеца |
|
primBuilder.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
преди 5 години |
|
primBuilder.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
преди 8 години |
|
screenshot.cpp
|
d87199f5da
Final Cleanup
|
преди 1 година |
|
screenshot.h
|
055ca0ae00
use screenshot for eye dropper
|
преди 11 месеца |