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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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преди 8 години |
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creator.cpp
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15f67015d3
Reordering initialization methods #1912
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преди 8 години |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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editTSCtrl.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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преди 9 години |
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editTSCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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editor.cpp
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827e70d674
Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
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преди 9 години |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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editorIconRegistry.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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editorIconRegistry.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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gizmo.cpp
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f8702b717b
Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well.
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преди 8 години |
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gizmo.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiConvexShapeEditorCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiConvexShapeEditorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiDecalEditorCtrl.cpp
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1ee127b753
more unused variable cleanups
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преди 9 години |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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преди 10 години |
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guiMissionArea.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiMissionAreaEditor.cpp
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9907c4592e
Fixed bad string compares and simdictionary
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преди 11 години |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiTerrPreviewCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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преди 8 години |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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преди 10 години |
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terrainActions.cpp
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1ee127b753
more unused variable cleanups
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преди 9 години |
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terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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преди 12 години |
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terrainEditor.cpp
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4df27e2109
Merge branch 'feature/SaharaUndo' into SaharaUndo
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преди 8 години |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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undoActions.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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преди 9 години |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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преди 10 години |
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worldEditor.cpp
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f59b92bf4e
winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
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преди 7 години |
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worldEditor.h
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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преди 8 години |
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worldEditorSelection.cpp
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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преди 8 години |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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преди 8 години |