Azaezel f59b92bf4e winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def преди 7 години
..
tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. преди 8 години
creator.cpp 15f67015d3 Reordering initialization methods #1912 преди 8 години
creator.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. преди 9 години
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. преди 9 години
editor.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
gizmo.cpp f8702b717b Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. преди 8 години
gizmo.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups преди 9 години
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: преди 10 години
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary преди 11 години
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 преди 8 години
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
tSelection.h 5c688260d5 Issue found with PVS-Studio: преди 10 години
terrainActions.cpp 1ee127b753 more unused variable cleanups преди 9 години
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. преди 12 години
terrainEditor.cpp 4df27e2109 Merge branch 'feature/SaharaUndo' into SaharaUndo преди 8 години
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() преди 9 години
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl преди 10 години
worldEditor.cpp f59b92bf4e winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def преди 7 години
worldEditor.h bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. преди 8 години
worldEditorSelection.cpp b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. преди 8 години
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. преди 8 години