Azaezel 9dd9d2f9b7 scenecontainer cleanup %!s(int64=7) %!d(string=hai) anos
..
culling 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
mixin b2b950c84a Add missing include guards to some headers %!s(int64=11) %!d(string=hai) anos
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
pathManager.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors %!s(int64=11) %!d(string=hai) anos
pathManager.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction %!s(int64=13) %!d(string=hai) anos
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=10) %!d(string=hai) anos
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
reflector.cpp 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. %!s(int64=8) %!d(string=hai) anos
reflector.h 1198932e87 Basic fix for reflections in both stereo rendering modes %!s(int64=9) %!d(string=hai) anos
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
sceneContainer.cpp 9dd9d2f9b7 scenecontainer cleanup %!s(int64=7) %!d(string=hai) anos
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup %!s(int64=7) %!d(string=hai) anos
sceneManager.cpp 68efd8e22a Updates to component classes - %!s(int64=8) %!d(string=hai) anos
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
sceneObject.cpp 2bd43efcb9 Fix minor errors in console function definitions %!s(int64=8) %!d(string=hai) anos
sceneObject.h bdac9286ee Enables setting the forward vector of a Scene Object %!s(int64=8) %!d(string=hai) anos
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl %!s(int64=10) %!d(string=hai) anos
sceneRenderState.cpp 68efd8e22a Updates to component classes - %!s(int64=8) %!d(string=hai) anos
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sgUtil.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
simPath.cpp 2369645a5a simset::objectList to simset::mObjectList %!s(int64=7) %!d(string=hai) anos
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. %!s(int64=9) %!d(string=hai) anos