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culling
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 yıl önce |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 yıl önce |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 yıl önce |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 yıl önce |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 yıl önce |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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reflector.cpp
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74ca8d106c
retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass
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7 yıl önce |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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7 yıl önce |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 yıl önce |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 yıl önce |
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sceneContainer.cpp
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 yıl önce |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 yıl önce |
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sceneManager.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 yıl önce |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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sceneObject.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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sceneObject.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 yıl önce |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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11 yıl önce |
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sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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8 yıl önce |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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simPath.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 yıl önce |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 yıl önce |