AzaezelX f185bef8a3 leverage isScriptFile há 4 anos atrás
..
editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update há 6 anos atrás
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
river.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
river.h 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
scatterSky.cpp f185bef8a3 leverage isScriptFile há 4 anos atrás
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. há 11 anos atrás
waterObject.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
waterObject.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. há 11 anos atrás