Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize пре 4 година
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T3D 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize пре 4 година
Verve 9a795e89f3 Update usage of TinyXML to use TinyXML2 пре 4 година
afx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
app 6f52b87360 Update TORQUE_GAME_ENGINE version number to reflect current version 4.0 пре 4 година
assets b5b06c4a10 assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518 пре 4 година
cinterface c76c5f7ee1 Removed unneeded duplicate of blank sky skybox пре 4 година
collision 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. пре 5 година
console 34f0f01cea Adds console function to compare file modified times пре 4 година
core 59e162abe5 void floating point error clipping courtessy higuy and hutch пре 4 година
environment f185bef8a3 leverage isScriptFile пре 4 година
forest 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
gfx 34f0f01cea Adds console function to compare file modified times пре 4 година
gui 555c563b39 More updating of editor icons to assets пре 4 година
i18n 099dd4f1f3 Parametrize script extension, default to 'tscript' пре 5 година
lighting c41b8e00ff clean up the light.cookie entries пре 4 година
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans пре 7 година
materials bdf32f4f7b texture profile cleanups пре 4 година
math b7b4ced8d6 adds binary to decimal and vice versa methods пре 4 година
module 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
navigation 46b0aee637 NavMesh loading from zip file. пре 5 година
persistence 9a795e89f3 Update usage of TinyXML to use TinyXML2 пре 4 година
platform b8eaefc21e refactor new IsScriptFile method to be zip-safe пре 4 година
platformMac cddacf1c48 mac compilation and standarization fixes пре 4 година
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows пре 7 година
platformSDL 254ac462b5 sdl usage standards proposal 3: пре 5 година
platformWin32 a0ba345095 Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization пре 5 година
platformX86UNIX 254ac462b5 sdl usage standards proposal 3: пре 5 година
postFx 555c563b39 More updating of editor icons to assets пре 4 година
renderInstance 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
scene 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths пре 5 година
sfx 52c83d19e1 Added shapeFile field to TSForestItemData convert setting пре 4 година
shaderGen 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter пре 4 година
sim 099dd4f1f3 Parametrize script extension, default to 'tscript' пре 5 година
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path пре 5 година
terrain 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter пре 4 година
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. пре 7 година
ts c76c5f7ee1 Removed unneeded duplicate of blank sky skybox пре 4 година
util 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
windowManager de1e6df64b Removes redundant ScreenResChangeSignal trigger. пре 4 година
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake пре 9 година
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 пре 13 година