| .. |
|
advanced
|
681dbe108c
Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean
|
5 anni fa |
|
basic
|
bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
|
6 anni fa |
|
common
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 anni fa |
|
shadowMap
|
c41b8e00ff
clean up the light.cookie entries
|
4 anni fa |
|
lightInfo.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 anni fa |
|
lightInfo.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 anni fa |
|
lightManager.cpp
|
2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
|
6 anni fa |
|
lightManager.h
|
ebe2c2dead
Add vector light support to forward materials.
|
6 anni fa |
|
lightQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
lightQuery.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
lightingInterfaces.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
lightingInterfaces.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
shadowManager.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
7 anni fa |
|
shadowManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |