AzaezelX c41b8e00ff clean up the light.cookie entries 4 anni fa
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advanced 681dbe108c Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean 5 anni fa
basic bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 anni fa
common 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
shadowMap c41b8e00ff clean up the light.cookie entries 4 anni fa
lightInfo.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
lightInfo.h 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
lightManager.cpp 2e56645f13 shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 6 anni fa
lightManager.h ebe2c2dead Add vector light support to forward materials. 6 anni fa
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 anni fa
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 anni fa