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D3D11
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4de1449c4b
Merge pull request #442 from rextimmy/gfx_cleanup
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5 tahun lalu |
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Null
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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bitmap
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34f0f01cea
Adds console function to compare file modified times
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4 tahun lalu |
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gl
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3d2f3bda64
Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
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4 tahun lalu |
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sim
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 tahun lalu |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 tahun lalu |
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video
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 tahun lalu |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxCardProfile.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 tahun lalu |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 tahun lalu |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxDevice.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 tahun lalu |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 tahun lalu |
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gfxEnums.h
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6d71bec417
gfx enum correction
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5 tahun lalu |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 tahun lalu |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 tahun lalu |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 tahun lalu |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 tahun lalu |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 tahun lalu |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 tahun lalu |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 tahun lalu |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 tahun lalu |
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gfxTextureArray.cpp
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481e2a7230
Improve terrain rendering, handle bug with no detail
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5 tahun lalu |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 tahun lalu |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 tahun lalu |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 tahun lalu |
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gfxTextureManager.cpp
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ab878eb312
report which profile usages are conflicting (was,is)
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4 tahun lalu |
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gfxTextureManager.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 tahun lalu |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 tahun lalu |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 tahun lalu |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 tahun lalu |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 tahun lalu |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 tahun lalu |