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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 yıl önce |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 yıl önce |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 yıl önce |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 yıl önce |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 yıl önce |
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materialDefinition.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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materialDefinition.h
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bdf32f4f7b
texture profile cleanups
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4 yıl önce |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 yıl önce |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 yıl önce |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 yıl önce |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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5 yıl önce |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 yıl önce |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 yıl önce |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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processedMaterial.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 yıl önce |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 yıl önce |
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processedShaderMaterial.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 yıl önce |
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shaderData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |