AzaezelX bdf32f4f7b texture profile cleanups 4 yıl önce
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 yıl önce
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 yıl önce
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 yıl önce
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 yıl önce
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 yıl önce
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 yıl önce
materialDefinition.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
materialDefinition.h bdf32f4f7b texture profile cleanups 4 yıl önce
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 yıl önce
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 yıl önce
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 yıl önce
materialList.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialManager.cpp d06c99a088 Adds function to get material definition by mapTo usage 5 yıl önce
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 yıl önce
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 yıl önce
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 yıl önce
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
processedMaterial.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 yıl önce
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 yıl önce
processedShaderMaterial.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. 5 yıl önce
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 yıl önce
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 yıl önce
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce