Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
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editor 1efb687867 uninitialized variables-environment and forrest 5 jaren geleden
glsl 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 jaren geleden
hlsl 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 jaren geleden
ts 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
forest.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
forest.h 1efb687867 uninitialized variables-environment and forrest 5 jaren geleden
forestCell.cpp 15f67015d3 Reordering initialization methods #1912 8 jaren geleden
forestCell.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
forestCellBatch.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
forestCellBatch.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
forestCollision.cpp e9415a0994 uninitialized variables-collision 5 jaren geleden
forestCollision.h 1efb687867 uninitialized variables-environment and forrest 5 jaren geleden
forestDataFile.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 jaren geleden
forestDataFile.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
forestItem.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
forestItem.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
forestRender.cpp 2753f562e8 shadow caching 10 jaren geleden
forestWindAccumulator.cpp 1ee127b753 more unused variable cleanups 9 jaren geleden
forestWindAccumulator.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
forestWindEmitter.cpp 471bdcaefe Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction 7 jaren geleden
forestWindEmitter.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
forestWindMgr.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 jaren geleden
forestWindMgr.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
windDeformation.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
windDeformation.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden