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assets
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 lat temu |
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decal
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0bf97ad2c8
decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
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4 lat temu |
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examples
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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fx
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c150afebaa
particle cleanups
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4 lat temu |
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gameBase
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27a4868b6e
Fix buffer corruption.
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4 lat temu |
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lighting
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33e78fd8a8
init reflection probes
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4 lat temu |
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physics
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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sfx
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56b0a0cb85
Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage.
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4 lat temu |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
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vehicles
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 lat temu |
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accumulationVolume.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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accumulationVolume.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 lat temu |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 lat temu |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 lat temu |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 lat temu |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 lat temu |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 lat temu |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 lat temu |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
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cameraSpline.h
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a41b28f6b7
safety check
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5 lat temu |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 lat temu |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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convexShape.cpp
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555c563b39
More updating of editor icons to assets
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4 lat temu |
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convexShape.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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debris.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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4 lat temu |
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debris.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 lat temu |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 lat temu |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 lat temu |
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groundPlane.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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groundPlane.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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item.cpp
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afb39d398f
code review:
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5 lat temu |
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item.h
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afb39d398f
code review:
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5 lat temu |
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levelInfo.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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levelInfo.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 lat temu |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 lat temu |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 lat temu |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 lat temu |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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lightFlareData.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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lightFlareData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 lat temu |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 lat temu |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 lat temu |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 lat temu |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 lat temu |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 lat temu |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 lat temu |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 lat temu |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 lat temu |
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player.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 lat temu |
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player.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 lat temu |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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prefab.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 lat temu |
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prefab.h
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 lat temu |
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projectile.cpp
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55063601e6
* [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles.
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4 lat temu |
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projectile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 lat temu |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 lat temu |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 lat temu |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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rigidShape.cpp
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e4d16a8c61
(re) add collision yo noshape.dts
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4 lat temu |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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5 lat temu |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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shapeBase.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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4 lat temu |
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shapeBase.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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shapeImage.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 lat temu |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 lat temu |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 lat temu |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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5 lat temu |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 lat temu |
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tsStatic.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 lat temu |
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tsStatic.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 lat temu |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 lat temu |