AzaezelX 0285e073b9 wrap all the things! il y a 4 ans
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colladaAppMaterial.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
colladaAppMaterial.h 099dd4f1f3 Parametrize script extension, default to 'tscript' il y a 5 ans
colladaAppMesh.cpp 0e3c128ec4 slimmed down shadowvar cleanups, plus removal of an unused membervar. il y a 7 ans
colladaAppMesh.h ac7d6e6691 Updated paths for collada tdictionary.h il y a 10 ans
colladaAppNode.cpp fbfd3ed8ed clang: constructor initialization order il y a 9 ans
colladaAppNode.h ac7d6e6691 Updated paths for collada tdictionary.h il y a 10 ans
colladaAppSequence.cpp 84e8cbb4ee Revert recent style cleanup changes. il y a 11 ans
colladaAppSequence.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
colladaExtensions.cpp 84e8cbb4ee Revert recent style cleanup changes. il y a 11 ans
colladaExtensions.h c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. il y a 5 ans
colladaImport.cpp 9c381caea2 Added initial implement of Image Types for GFX resource management il y a 6 ans
colladaLights.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. il y a 7 ans
colladaShapeLoader.cpp 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset il y a 4 ans
colladaShapeLoader.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
colladaUtils.cpp 0285e073b9 wrap all the things! il y a 4 ans
colladaUtils.h 9a795e89f3 Update usage of TinyXML to use TinyXML2 il y a 4 ans