AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering преди 3 години
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editors f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements преди 4 години
VolumetricFog.cpp 98a079a797 code duplication prune. should aid in stability преди 4 години
VolumetricFog.h 98a079a797 code duplication prune. should aid in stability преди 4 години
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest преди 5 години
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update преди 6 години
basicClouds.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. преди 4 години
basicClouds.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. преди 4 години
cloudLayer.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements преди 4 години
cloudLayer.h 98a079a797 code duplication prune. should aid in stability преди 4 години
decalRoad.cpp 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering преди 3 години
decalRoad.h 98a079a797 code duplication prune. should aid in stability преди 4 години
meshRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements преди 4 години
meshRoad.h 98a079a797 code duplication prune. should aid in stability преди 4 години
nodeListManager.cpp ad05a78946 sanity check nodelist presence преди 4 години
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest преди 5 години
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. преди 4 години
river.h 1efb687867 uninitialized variables-environment and forrest преди 5 години
scatterSky.cpp 382ee60d86 Sky Sorting преди 3 години
scatterSky.h 1d5a36c4c0 Spheres for Skies преди 3 години
skyBox.cpp 382ee60d86 Sky Sorting преди 3 години
skyBox.h 98a079a797 code duplication prune. should aid in stability преди 4 години
skySphere.cpp 382ee60d86 Sky Sorting преди 3 години
skySphere.h 1d5a36c4c0 Spheres for Skies преди 3 години
sun.cpp 98a079a797 code duplication prune. should aid in stability преди 4 години
sun.h 98a079a797 code duplication prune. should aid in stability преди 4 години
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest преди 5 години
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. преди 11 години
waterObject.cpp 98a079a797 code duplication prune. should aid in stability преди 4 години
waterObject.h 98a079a797 code duplication prune. should aid in stability преди 4 години
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. преди 11 години