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editors
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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преди 4 години |
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VolumetricFog.cpp
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98a079a797
code duplication prune. should aid in stability
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преди 4 години |
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VolumetricFog.h
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98a079a797
code duplication prune. should aid in stability
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преди 4 години |
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VolumetricFogRTManager.cpp
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1efb687867
uninitialized variables-environment and forrest
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преди 5 години |
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VolumetricFogRTManager.h
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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преди 6 години |
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basicClouds.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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преди 4 години |
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basicClouds.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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преди 4 години |
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cloudLayer.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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преди 4 години |
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cloudLayer.h
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98a079a797
code duplication prune. should aid in stability
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преди 4 години |
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decalRoad.cpp
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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преди 3 години |
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decalRoad.h
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98a079a797
code duplication prune. should aid in stability
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преди 4 години |
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meshRoad.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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преди 4 години |
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meshRoad.h
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98a079a797
code duplication prune. should aid in stability
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преди 4 години |
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nodeListManager.cpp
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ad05a78946
sanity check nodelist presence
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преди 4 години |
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nodeListManager.h
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1efb687867
uninitialized variables-environment and forrest
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преди 5 години |
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river.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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преди 4 години |
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river.h
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1efb687867
uninitialized variables-environment and forrest
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преди 5 години |
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scatterSky.cpp
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382ee60d86
Sky Sorting
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преди 3 години |
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scatterSky.h
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1d5a36c4c0
Spheres for Skies
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преди 3 години |
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skyBox.cpp
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382ee60d86
Sky Sorting
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преди 3 години |
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skyBox.h
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98a079a797
code duplication prune. should aid in stability
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преди 4 години |
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skySphere.cpp
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382ee60d86
Sky Sorting
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преди 3 години |
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skySphere.h
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1d5a36c4c0
Spheres for Skies
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преди 3 години |
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sun.cpp
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98a079a797
code duplication prune. should aid in stability
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преди 4 години |
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sun.h
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98a079a797
code duplication prune. should aid in stability
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преди 4 години |
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timeOfDay.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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timeOfDay.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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waterBlock.cpp
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1efb687867
uninitialized variables-environment and forrest
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преди 5 години |
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waterBlock.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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преди 11 години |
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waterObject.cpp
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98a079a797
code duplication prune. should aid in stability
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преди 4 години |
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waterObject.h
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98a079a797
code duplication prune. should aid in stability
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преди 4 години |
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waterPlane.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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waterPlane.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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преди 11 години |