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3d
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faa38ffcd8
Inside _internalRender mForceFOV is not take into account.
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%!s(int64=5) %!d(string=hai) anos |
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buttons
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9fef1b3cd1
uninitialized variables-gui
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%!s(int64=5) %!d(string=hai) anos |
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containers
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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%!s(int64=5) %!d(string=hai) anos |
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controls
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02447f0996
compile fixes.
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%!s(int64=4) %!d(string=hai) anos |
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core
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acde0c3f0b
Merge branch 'Preview4_0_DevHead' into tsneo
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%!s(int64=4) %!d(string=hai) anos |
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editor
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5e81c021f5
start cleaning up ConsoleValueRef's
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%!s(int64=4) %!d(string=hai) anos |
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game
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5f95f9f8c0
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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%!s(int64=5) %!d(string=hai) anos |
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shiny
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76908eae3c
Eliminate DefineConsoleMethod
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%!s(int64=7) %!d(string=hai) anos |
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theora
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fd715f3ef3
add loop playback to GuiTheoraCtrl
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%!s(int64=9) %!d(string=hai) anos |
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utility
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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%!s(int64=5) %!d(string=hai) anos |
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worldEditor
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35500a87c6
initial port of the new interpreter
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%!s(int64=4) %!d(string=hai) anos |