Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
baseMatInstance.h d4c2eeea98 Selection Highlighting 8 роки тому
baseMaterialDefinition.h 2753f562e8 shadow caching 10 роки тому
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 роки тому
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
matInstance.cpp d4c2eeea98 Selection Highlighting 8 роки тому
matInstance.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
materialDefinition.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
materialDefinition.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
materialFeatureTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
materialFeatureTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 роки тому
materialList.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
materialManager.cpp e718841467 Eliminate DefineConsoleFunction 7 роки тому
materialManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 роки тому
processedCustomMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
processedFFMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
processedFFMaterial.h 3496c549b5 Hardware Skinning Support 9 роки тому
processedMaterial.cpp bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans 7 роки тому
processedMaterial.h 3496c549b5 Hardware Skinning Support 9 роки тому
processedShaderMaterial.cpp 33ebe34440 more gfx shadowvar cleanups 7 роки тому
processedShaderMaterial.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
sceneData.h d4c2eeea98 Selection Highlighting 8 роки тому
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 роки тому
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 роки тому
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому