Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 tahun lalu
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culling 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 tahun lalu
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 tahun lalu
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 tahun lalu
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 tahun lalu
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
reflector.cpp ebf3f2d971 reflector classvar cleanups 7 tahun lalu
reflector.h ebf3f2d971 reflector classvar cleanups 7 tahun lalu
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 tahun lalu
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 tahun lalu
sceneContainer.cpp 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 tahun lalu
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 tahun lalu
sceneManager.cpp e718841467 Eliminate DefineConsoleFunction 7 tahun lalu
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
sceneObject.cpp 76908eae3c Eliminate DefineConsoleMethod 7 tahun lalu
sceneObject.h 8dedcf456a Cleanup of export function to remove redundant arg 7 tahun lalu
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 tahun lalu
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 tahun lalu
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
simPath.cpp 2369645a5a simset::objectList to simset::mObjectList 7 tahun lalu
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 tahun lalu