Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
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journal 2f416290ab Merge pull request #788 from eightyeight/return-status-code 11 lat temu
test fbfd3ed8ed clang: constructor initialization order 9 lat temu
zip 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 lat temu
FastDelegate.h a5d34271f2 Fixed some minor compiler warnings on Linux 10 lat temu
autoPtr.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
byteBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
byteBuffer.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
byteswap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
commonSwizzles.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
delegate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
dxt5nmSwizzle.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
endian.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
fourcc.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
hashFunction.cpp dd0b7914e6 clang: register type modifier deprecated 9 lat temu
hashFunction.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
md5.cpp dd0b7914e6 clang: register type modifier deprecated 9 lat temu
md5.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
namedSingleton.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
noncopyable.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
path.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 lat temu
path.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 lat temu
preprocessorHelpers.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rawData.h 5ef130d581 Fixed some random Worder warnings 10 lat temu
refBase.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rgb2luv.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
rgb2luv.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
rgb2xyz.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
rgb2xyz.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
safeCast.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
safeDelete.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
safeRelease.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
str.cpp f79c688596 Update str.cpp 8 lat temu
str.h 794f1b9536 Merge pull request #1532 from GarageGames/pr/1143 9 lat temu
swizzle.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 lat temu
swizzleSpec.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
tAlignedArray.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tDictionary.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
tDictionary.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 lat temu
tFixedSizeDeque.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tFixedSizeVector.h cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 lat temu
tList.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tNamedFactory.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tSignal.cpp 064dfbc4f4 tsignal::order to ::mOrder. yet another potential conflict with a class member vs a method input 7 lat temu
tSignal.h 064dfbc4f4 tsignal::order to ::mOrder. yet another potential conflict with a class member vs a method input 7 lat temu
tSingleton.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tUnmanagedVector.h 5ef130d581 Fixed some random Worder warnings 10 lat temu
tVector.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
tVector.h 7df625ea14 Adds data to vector out of bounds reports 10 lat temu
tVectorSpecializations.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
timeClass.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
timeClass.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
timeSource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
uuid.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 lat temu
uuid.h 7dbfe6994d Engine directory for ticket #1 13 lat temu