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ogg
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
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stream
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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strings
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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util
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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bitMatrix.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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bitRender.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
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bitRender.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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bitSet.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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bitVector.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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bitVector.h
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b700572931
Fix BitVector copy constructor.
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12 years ago |
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bitVectorW.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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color.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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color.h
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1f477914aa
ColorI::fromLinear fix
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8 years ago |
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crc.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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crc.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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dataChunker.cpp
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c2cc7142de
Reduce the amount of blocks of memory DataChunker uses
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9 years ago |
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dataChunker.h
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c2cc7142de
Reduce the amount of blocks of memory DataChunker uses
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9 years ago |
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dnet.cpp
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6492028bb2
Merge pull request #1035 from bpay/memfixes
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11 years ago |
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dnet.h
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539efcb1e1
Input event changes
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13 years ago |
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factoryCache.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 years ago |
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fileObject.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
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fileObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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fileio.h
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4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
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11 years ago |
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filterStream.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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filterStream.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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frameAllocator.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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frameAllocator.h
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d9a723d533
More cats and cpys in files that xcode doesn't see
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7 years ago |
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iTickable.cpp
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7d6df96d65
ITickable supports object deletion
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12 years ago |
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iTickable.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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idGenerator.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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idGenerator.h
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c19a70814c
Tidy up and fix the various Assert macros
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11 years ago |
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memVolume.cpp
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4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
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11 years ago |
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memVolume.h
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4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
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11 years ago |
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module.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 years ago |
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module.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 years ago |
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resizeStream.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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resizeStream.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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resource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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resourceManager.cpp
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3ab048c5b0
Fixes after feedback from Luis.
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11 years ago |
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resourceManager.h
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171a24459f
Remove namespace from header
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12 years ago |
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stringBuffer.cpp
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fcf52fb5e0
Rename the memory allocating versions to make prev error less likely
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11 years ago |
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stringBuffer.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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stringTable.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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stringTable.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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tAlgorithm.h
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 years ago |
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tSimpleHashTable.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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tSparseArray.h
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af0922e175
remove inside a remove after a remove... yeah.... No.
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7 years ago |
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tagDictionary.cpp
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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9 years ago |
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tagDictionary.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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threadStatic.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
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threadStatic.h
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4110fe51b2
Fixed thread statics.
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11 years ago |
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tokenizer.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
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tokenizer.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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virtualMountSystem.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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virtualMountSystem.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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volume.cpp
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f59b92bf4e
winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
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7 years ago |
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volume.h
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4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
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11 years ago |