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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 роки тому |
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creator.cpp
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15f67015d3
Reordering initialization methods #1912
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8 роки тому |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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editTSCtrl.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 роки тому |
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editTSCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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editor.cpp
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827e70d674
Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
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9 роки тому |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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editorIconRegistry.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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editorIconRegistry.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gizmo.cpp
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2580e3329c
gfxDrawutil, gizmo shadowvar cleanups
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7 роки тому |
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gizmo.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiConvexShapeEditorCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiConvexShapeEditorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiDecalEditorCtrl.cpp
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1ee127b753
more unused variable cleanups
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9 роки тому |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 роки тому |
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guiMissionArea.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiMissionAreaEditor.cpp
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9907c4592e
Fixed bad string compares and simdictionary
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11 роки тому |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiTerrPreviewCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 роки тому |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 роки тому |
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terrainActions.cpp
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1ee127b753
more unused variable cleanups
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9 роки тому |
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terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 роки тому |
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terrainEditor.cpp
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 роки тому |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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undoActions.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 роки тому |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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11 роки тому |
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worldEditor.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 роки тому |
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worldEditor.h
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 роки тому |
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worldEditorSelection.cpp
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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8 роки тому |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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8 роки тому |