Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
..
tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 роки тому
creator.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
creator.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 роки тому
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 роки тому
editor.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gizmo.cpp 2580e3329c gfxDrawutil, gizmo shadowvar cleanups 7 роки тому
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups 9 роки тому
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 роки тому
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary 11 роки тому
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 роки тому
terrainActions.cpp 1ee127b753 more unused variable cleanups 9 роки тому
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 роки тому
terrainEditor.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 роки тому
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 роки тому
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 11 роки тому
worldEditor.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
worldEditor.h bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 роки тому
worldEditorSelection.cpp b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 роки тому
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 8 роки тому