AzaezelX 473a45fbca circular volatile buffer safety hai 1 mes
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sdl 0bdacb8795 Testing just disabling gfx device enumeration in test mode %!s(int64=2) %!d(string=hai) anos
tGL 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. %!s(int64=4) %!d(string=hai) anos
util dd08fd2e7d Add OpenGL support. %!s(int64=11) %!d(string=hai) anos
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxGLAppleFence.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLCardProfiler.cpp 059d531b62 linux followup work by tim %!s(int64=6) %!d(string=hai) anos
gfxGLCardProfiler.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLCircularVolatileBuffer.h 473a45fbca circular volatile buffer safety hai 1 mes
gfxGLCubemap.cpp ce4d861658 Test PR for generating cubemap mips hai 1 ano
gfxGLCubemap.h ce4d861658 Test PR for generating cubemap mips hai 1 ano
gfxGLDevice.cpp 280ce94cfc misc opengl cleanups hai 6 meses
gfxGLDevice.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLDeviceProfiler.cpp 89b0c7f73b Console Refactor %!s(int64=2) %!d(string=hai) anos
gfxGLEnumTranslate.cpp e325902bac init commit %!s(int64=2) %!d(string=hai) anos
gfxGLEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=5) %!d(string=hai) anos
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
gfxGLOcclusionQuery.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLPrimitiveBuffer.cpp b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxGLPrimitiveBuffer.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLShader.cpp ab80a842aa fix particle glow hai 2 meses
gfxGLShader.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLStateBlock.cpp e0119efbb5 move border to gfxglstateblock %!s(int64=2) %!d(string=hai) anos
gfxGLStateBlock.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLStateCache.h 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=5) %!d(string=hai) anos
gfxGLTextureArray.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. %!s(int64=4) %!d(string=hai) anos
gfxGLTextureArray.h 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. %!s(int64=4) %!d(string=hai) anos
gfxGLTextureManager.cpp 8d38fa0bc4 gl side mip sanity clamps hai 5 meses
gfxGLTextureManager.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLTextureObject.cpp e0119efbb5 move border to gfxglstateblock %!s(int64=2) %!d(string=hai) anos
gfxGLTextureObject.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLTextureTarget.cpp 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLTextureTarget.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLUtils.h 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. %!s(int64=3) %!d(string=hai) anos
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl %!s(int64=9) %!d(string=hai) anos
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
gfxGLVertexBuffer.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLVertexDecl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size %!s(int64=7) %!d(string=hai) anos
gfxGLVertexDecl.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxGLWindowTarget.cpp 60a29777fa WIP updated UI %!s(int64=6) %!d(string=hai) anos
gfxGLWindowTarget.h 2b295fb7f0 rest of virtuals removed hai 1 ano
screenshotGL.cpp e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. %!s(int64=5) %!d(string=hai) anos
screenshotGL.h 055ca0ae00 use screenshot for eye dropper hai 11 meses