| .. |
|
cubemapData.cpp
|
b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
|
4 年之前 |
|
cubemapData.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
|
debugDraw.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
|
debugDraw.h
|
47411e2d3a
Properly mark Parent class of DebugDrawer for Console hierarchy
|
5 年之前 |
|
gfxStateBlockData.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 年之前 |
|
gfxStateBlockData.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 年之前 |