Brian Roberts 86a8fb5854 Merge pull request #523 from Azaezel/alpha40/windowWonk 4 vuotta sitten
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D3D11 4de1449c4b Merge pull request #442 from rextimmy/gfx_cleanup 5 vuotta sitten
Null 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
bitmap 34f0f01cea Adds console function to compare file modified times 4 vuotta sitten
gl 86a8fb5854 Merge pull request #523 from Azaezel/alpha40/windowWonk 4 vuotta sitten
sim b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 vuotta sitten
util edd1e0a270 Removes Direct3D9 functionality. 8 vuotta sitten
video 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
gFont.cpp b9c207765e uninitialized variables-gfx 5 vuotta sitten
gFont.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 vuotta sitten
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxCardProfile.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 vuotta sitten
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 vuotta sitten
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxDevice.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 vuotta sitten
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 vuotta sitten
gfxEnums.h 6d71bec417 gfx enum correction 5 vuotta sitten
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 vuotta sitten
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 vuotta sitten
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 vuotta sitten
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 vuotta sitten
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 vuotta sitten
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 vuotta sitten
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 vuotta sitten
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 vuotta sitten
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail 5 vuotta sitten
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 vuotta sitten
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 vuotta sitten
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 vuotta sitten
gfxTextureManager.cpp ab878eb312 report which profile usages are conflicting (was,is) 4 vuotta sitten
gfxTextureManager.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 vuotta sitten
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 vuotta sitten
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 vuotta sitten
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 vuotta sitten
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 vuotta sitten
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 vuotta sitten
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 vuotta sitten
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 vuotta sitten