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D3D11
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4de1449c4b
Merge pull request #442 from rextimmy/gfx_cleanup
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5 vuotta sitten |
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Null
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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bitmap
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34f0f01cea
Adds console function to compare file modified times
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4 vuotta sitten |
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gl
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86a8fb5854
Merge pull request #523 from Azaezel/alpha40/windowWonk
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4 vuotta sitten |
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sim
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 vuotta sitten |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 vuotta sitten |
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video
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 vuotta sitten |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxCardProfile.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 vuotta sitten |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 vuotta sitten |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxDevice.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 vuotta sitten |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 vuotta sitten |
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gfxEnums.h
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6d71bec417
gfx enum correction
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5 vuotta sitten |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 vuotta sitten |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 vuotta sitten |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 vuotta sitten |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 vuotta sitten |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 vuotta sitten |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 vuotta sitten |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 vuotta sitten |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 vuotta sitten |
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gfxTextureArray.cpp
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481e2a7230
Improve terrain rendering, handle bug with no detail
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5 vuotta sitten |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 vuotta sitten |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 vuotta sitten |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 vuotta sitten |
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gfxTextureManager.cpp
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ab878eb312
report which profile usages are conflicting (was,is)
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4 vuotta sitten |
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gfxTextureManager.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 vuotta sitten |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 vuotta sitten |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 vuotta sitten |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 vuotta sitten |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 vuotta sitten |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 vuotta sitten |