Brian Roberts 86a8fb5854 Merge pull request #523 from Azaezel/alpha40/windowWonk il y a 4 ans
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sdl fc9d767256 report if SDL_CreateWindow is unable to create a window at all il y a 4 ans
tGL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
util dd08fd2e7d Add OpenGL support. il y a 11 ans
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxGLAppleFence.h dd08fd2e7d Add OpenGL support. il y a 11 ans
gfxGLCardProfiler.cpp 059d531b62 linux followup work by tim il y a 6 ans
gfxGLCardProfiler.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxGLCircularVolatileBuffer.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxGLCubemap.cpp c57205b1f4 from @rextimmy: final fixes il y a 5 ans
gfxGLCubemap.h 175f0eebb7 ongoing WIP of openGL cubemap arrays. il y a 6 ans
gfxGLDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxGLDevice.h 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxGLDeviceProfiler.cpp b9c207765e uninitialized variables-gfx il y a 5 ans
gfxGLEnumTranslate.cpp 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxGLEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. il y a 7 ans
gfxGLOcclusionQuery.h b4a1d18f42 Core implementation of Physical Based Rendering. il y a 7 ans
gfxGLPrimitiveBuffer.cpp b9c207765e uninitialized variables-gfx il y a 5 ans
gfxGLPrimitiveBuffer.h dd08fd2e7d Add OpenGL support. il y a 11 ans
gfxGLShader.cpp a944b6435c give useful data when not finding a given shader var il y a 4 ans
gfxGLShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxGLStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxGLStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxGLStateCache.h 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxGLTextureArray.cpp 3c8d07a03e Cleanup and fixes il y a 5 ans
gfxGLTextureArray.h 3c8d07a03e Cleanup and fixes il y a 5 ans
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxGLTextureManager.h dd08fd2e7d Add OpenGL support. il y a 11 ans
gfxGLTextureObject.cpp e88b7a0783 minor cleanups: il y a 5 ans
gfxGLTextureObject.h 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. il y a 11 ans
gfxGLTextureTarget.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. il y a 7 ans
gfxGLTextureTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. il y a 7 ans
gfxGLUtils.h 9caa08b7f0 Fix off-by-one in mip levels for OpenGL il y a 5 ans
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl il y a 9 ans
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order il y a 9 ans
gfxGLVertexBuffer.h dd08fd2e7d Add OpenGL support. il y a 11 ans
gfxGLVertexDecl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size il y a 7 ans
gfxGLVertexDecl.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxGLWindowTarget.cpp 60a29777fa WIP updated UI il y a 6 ans
gfxGLWindowTarget.h 60a29777fa WIP updated UI il y a 6 ans
screenshotGL.cpp e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. il y a 5 ans
screenshotGL.h e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. il y a 5 ans