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sdl
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fc9d767256
report if SDL_CreateWindow is unable to create a window at all
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il y a 4 ans |
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tGL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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util
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dd08fd2e7d
Add OpenGL support.
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il y a 11 ans |
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win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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il y a 7 ans |
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gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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il y a 11 ans |
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gfxGLCardProfiler.cpp
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059d531b62
linux followup work by tim
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il y a 6 ans |
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gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxGLCircularVolatileBuffer.h
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b9c207765e
uninitialized variables-gfx
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il y a 5 ans |
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gfxGLCubemap.cpp
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c57205b1f4
from @rextimmy: final fixes
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il y a 5 ans |
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gfxGLCubemap.h
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175f0eebb7
ongoing WIP of openGL cubemap arrays.
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il y a 6 ans |
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gfxGLDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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il y a 5 ans |
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gfxGLDevice.h
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5a933c00d3
Removed old fixed function code from GFX.
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il y a 5 ans |
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gfxGLDeviceProfiler.cpp
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b9c207765e
uninitialized variables-gfx
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il y a 5 ans |
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gfxGLEnumTranslate.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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il y a 5 ans |
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gfxGLEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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il y a 5 ans |
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gfxGLOcclusionQuery.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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il y a 7 ans |
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gfxGLOcclusionQuery.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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il y a 7 ans |
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gfxGLPrimitiveBuffer.cpp
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b9c207765e
uninitialized variables-gfx
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il y a 5 ans |
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gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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il y a 11 ans |
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gfxGLShader.cpp
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a944b6435c
give useful data when not finding a given shader var
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il y a 4 ans |
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gfxGLShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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gfxGLStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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il y a 5 ans |
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gfxGLStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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il y a 5 ans |
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gfxGLStateCache.h
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5a933c00d3
Removed old fixed function code from GFX.
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il y a 5 ans |
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gfxGLTextureArray.cpp
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3c8d07a03e
Cleanup and fixes
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il y a 5 ans |
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gfxGLTextureArray.h
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3c8d07a03e
Cleanup and fixes
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il y a 5 ans |
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gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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il y a 11 ans |
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gfxGLTextureObject.cpp
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e88b7a0783
minor cleanups:
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il y a 5 ans |
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gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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il y a 11 ans |
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gfxGLTextureTarget.cpp
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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il y a 7 ans |
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gfxGLTextureTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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il y a 7 ans |
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gfxGLUtils.h
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9caa08b7f0
Fix off-by-one in mip levels for OpenGL
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il y a 5 ans |
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gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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il y a 9 ans |
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gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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il y a 9 ans |
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gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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il y a 11 ans |
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gfxGLVertexDecl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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il y a 7 ans |
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gfxGLVertexDecl.h
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b9c207765e
uninitialized variables-gfx
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il y a 5 ans |
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gfxGLWindowTarget.cpp
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60a29777fa
WIP updated UI
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il y a 6 ans |
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gfxGLWindowTarget.h
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60a29777fa
WIP updated UI
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il y a 6 ans |
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screenshotGL.cpp
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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il y a 5 ans |
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screenshotGL.h
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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il y a 5 ans |