Areloch 51408403dc Merge branch 'optimusPrimitive' of https://github.com/Azaezel/Torque3D into development il y a 7 ans
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T3D 19e66ceabb Merge pull request #2215 from Areloch/MeshBaking_Expanded il y a 7 ans
afx 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
app 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
assets ae5a43de70 Asset Browser initial implementation - Asset updates. il y a 8 ans
cinterface 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval il y a 9 ans
console 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
core 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
environment b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles il y a 8 ans
forest 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. il y a 8 ans
gfx 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
gui 19e66ceabb Merge pull request #2215 from Areloch/MeshBaking_Expanded il y a 7 ans
i18n 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
lighting 4a72d54782 Fix assert on exit when Basic Lighting is removed il y a 8 ans
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans il y a 7 ans
materials 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
math d57287cf75 adds an mWrap and mWrapF method for cycling values to within a given range. il y a 8 ans
module 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis il y a 8 ans
persistence 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
platform 34b2d91e89 Speaking of badly sized mac things il y a 7 ans
platformMac 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows il y a 7 ans
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. il y a 8 ans
platformWin32 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
platformX86UNIX 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
scene 8dedcf456a Cleanup of export function to remove redundant arg il y a 7 ans
sfx 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
shaderGen d9a723d533 More cats and cpys in files that xcode doesn't see il y a 7 ans
sim 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
sqlite 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
terrain 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
testing d9a723d533 More cats and cpys in files that xcode doesn't see il y a 7 ans
ts 8dedcf456a Cleanup of export function to remove redundant arg il y a 7 ans
util 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
windowManager 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. il y a 8 ans
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake il y a 9 ans
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 il y a 13 ans