LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 éve
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decal 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
examples 43895090fa Merge branch 'RenderMeshExampleMatFix' into development for PR #631 11 éve
fps c1d79f1488 Added padding to GuiShapeNameHud labels. 12 éve
fx 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 éve
gameBase 156aacf8b8 Ensure console function arg arrays are initialised. 11 éve
physics a0e1fca057 Merge pull request #685 from rextimmy/physx3_basic 11 éve
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 éve
sfx 355ce5d854 Andrew's fix for ear transform with detached camera. 11 éve
turret e47b95ee5d Merge pull request #971 from Azaezel/revert-794-euler_to_quat_revert 11 éve
vehicles feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 éve
aiClient.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 éve
aiClient.h 7dbfe6994d Engine directory for ticket #1 13 éve
aiConnection.cpp 156aacf8b8 Ensure console function arg arrays are initialised. 11 éve
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 éve
aiPlayer.cpp e332609003 requested alterations. 11 éve
aiPlayer.h e332609003 requested alterations. 11 éve
camera.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
camera.h 660250cccf Game cam and eye banking, control schemes 12 éve
cameraSpline.cpp 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 éve
cameraSpline.h 7dbfe6994d Engine directory for ticket #1 13 éve
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 éve
convexShape.cpp d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 éve
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 éve
debris.cpp 62006e8b3c Remove unneeded double-initialization of the vars. 11 éve
debris.h 7dbfe6994d Engine directory for ticket #1 13 éve
gameFunctions.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 éve
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 éve
gameTSCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gameTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 éve
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 éve
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiMaterialPreview.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
guiObjectView.cpp 0dde7022c2 engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem. 11 éve
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 éve
item.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 éve
item.h 0f22ca64d4 Moved mask updated to protected member set functions. 13 éve
levelInfo.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
levelInfo.h 7dbfe6994d Engine directory for ticket #1 13 éve
lightAnimData.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
lightAnimData.h 7dbfe6994d Engine directory for ticket #1 13 éve
lightBase.cpp 08d4f6ebc0 Improvements to console refactor code 13 éve
lightBase.h 7dbfe6994d Engine directory for ticket #1 13 éve
lightDescription.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
lightDescription.h 7dbfe6994d Engine directory for ticket #1 13 éve
lightFlareData.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 éve
lightFlareData.h 7dbfe6994d Engine directory for ticket #1 13 éve
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 éve
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 éve
missionMarker.cpp fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 éve
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 éve
objectTypes.h b4ea1123dc Remove Interior Object format (DIF) 12 éve
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 éve
pathCamera.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
pathCamera.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 éve
player.cpp a87a891cfc Prevent crash when loading Player with no shape. 11 éve
player.h 1bce176705 Removed Ranges and cleaned up updateLookAnimation function. 12 éve
pointLight.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 éve
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
portal.h 7dbfe6994d Engine directory for ticket #1 13 éve
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
prefab.h 7dbfe6994d Engine directory for ticket #1 13 éve
projectile.cpp feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 éve
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 éve
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 éve
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 éve
resource.h 7dbfe6994d Engine directory for ticket #1 13 éve
rigid.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
rigid.h 7dbfe6994d Engine directory for ticket #1 13 éve
rigidShape.cpp 4fb820c3ef New Physics doc group. 11 éve
rigidShape.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
shapeBase.cpp d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence 11 éve
shapeBase.h d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence 11 éve
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
shapeImage.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 éve
spotLight.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 éve
staticShape.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
staticShape.h 7dbfe6994d Engine directory for ticket #1 13 éve
trigger.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 éve
trigger.h 7dbfe6994d Engine directory for ticket #1 13 éve
tsStatic.cpp e209cc4389 Use existing methods instead of incorrect maths. 11 éve
tsStatic.h 7dbfe6994d Engine directory for ticket #1 13 éve
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
zone.h 7dbfe6994d Engine directory for ticket #1 13 éve