Areloch fad103e4b1 Merge pull request #2126 from Areloch/FixComponentEditorDisplay 8 سال پیش
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 سال پیش
creator.cpp 15f67015d3 Reordering initialization methods #1912 8 سال پیش
creator.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 سال پیش
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 سال پیش
editor.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gizmo.cpp f8702b717b Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. 8 سال پیش
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups 9 سال پیش
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 سال پیش
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary 11 سال پیش
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 سال پیش
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 سال پیش
terrainActions.cpp 1ee127b753 more unused variable cleanups 9 سال پیش
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 سال پیش
terrainEditor.cpp 4df27e2109 Merge branch 'feature/SaharaUndo' into SaharaUndo 8 سال پیش
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 سال پیش
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 11 سال پیش
worldEditor.cpp bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 سال پیش
worldEditor.h bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 سال پیش
worldEditorSelection.cpp b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 سال پیش
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 9 سال پیش