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inspector
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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guiEditCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
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guiFilterCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 年之前 |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 年之前 |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 年之前 |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiInspector.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 年之前 |
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guiInspector.h
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 年之前 |
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guiInspectorTypes.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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guiMenuBar.cpp
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 年之前 |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 年之前 |
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guiParticleGraphCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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guiPopupMenuCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 年之前 |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 年之前 |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiShapeEdPreview.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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popupMenu.cpp
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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6 年之前 |
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popupMenu.h
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b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
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6 年之前 |