| .. |
|
CppAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
CppAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
CubemapAsset.cpp
|
b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
6 years ago |
|
CubemapAsset.h
|
9db95f4fb2
Implemented proper ScriptAsset execution on load
|
6 years ago |
|
ExampleAsset.cpp
|
b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
6 years ago |
|
ExampleAsset.h
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
8 years ago |
|
GUIAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
GUIAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
GameObjectAsset.cpp
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 years ago |
|
GameObjectAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
ImageAsset.cpp
|
f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
|
5 years ago |
|
ImageAsset.h
|
5de19404d9
mac compile fixes
|
5 years ago |
|
LevelAsset.cpp
|
837983c767
Adds script function to access full path of the level asset's preview image file
|
5 years ago |
|
LevelAsset.h
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
5 years ago |
|
MaterialAsset.cpp
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 years ago |
|
MaterialAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
ParticleAsset.cpp
|
a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
|
5 years ago |
|
ParticleAsset.h
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
8 years ago |
|
PostEffectAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
PostEffectAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
ScriptAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
ScriptAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
ShapeAnimationAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
ShapeAnimationAsset.h
|
1942535923
Integrates sound and shapeAnimation assets into the importer
|
5 years ago |
|
ShapeAsset.cpp
|
8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
|
5 years ago |
|
ShapeAsset.h
|
8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
|
5 years ago |
|
SoundAsset.cpp
|
1942535923
Integrates sound and shapeAnimation assets into the importer
|
5 years ago |
|
SoundAsset.h
|
1942535923
Integrates sound and shapeAnimation assets into the importer
|
5 years ago |
|
TerrainAsset.cpp
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
5 years ago |
|
TerrainAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
TerrainMaterialAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
TerrainMaterialAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
assetImporter.cpp
|
f4f60e1ae7
Improves default suffix handling for asset importer on image assets under a material asset
|
5 years ago |
|
assetImporter.h
|
0c7811bd1a
shift pbrconfig to ORM
|
5 years ago |
|
assetImporter_ScriptBinding.h
|
d01341708e
Removes extra assetImportConfigs file
|
5 years ago |
|
stateMachineAsset.cpp
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |
|
stateMachineAsset.h
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 years ago |